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Membro - Cabo
Registrado em: Nov 2009
Posts: 27
Agradecido 9 Vezes em 2 Posts
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Mudar Safe, Max e Porcentagem do Enchant
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Gente Por Favor, Venho Aqui Para Lhes Pedir Uma Ajuda, Espero Que Alguem Possa me Ajudar. Bom Qual é o Meu Problema
Estou Querendo Mudar o "Safe Enchant, o Max Enchant e a Porcentagem do Enchant", Dai eu Fui na Pasta: "GameServer\Configure\, só que não tem o arquivo "enchant.propites" Dai eu Queria Saber Como Que eu Faço Para Mudar Esses Status... Por Favor Alguem me Ajuda, Agradeceria Muito, Obrigado Desde Jáh...
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Eu Jáh Procurei Láh, Jáh Olhei em Todos os Arquivos do "GameServer\Configure", Por Favor Alguém me Ajude..., Olhem o Meu "Rates.propites" ae
Spoiler
# ---------------------------------------------------------------------------
# Rate Settings
# ---------------------------------------------------------------------------
# The defaults are set to be retail-like. If you modify any of these settings your server will deviate from being retail-like.
# Warning:
# Please take extreme caution when changing anything. Also please understand what you are changing before you do so on a live server.
# ---------------------------------------------------------------------------
# Standard Settings (Retail value = 1)
# ---------------------------------------------------------------------------
# Experience multiplier
RateXp = 3000
# Skill points multiplier
RateSp = 3000
# Experience multiplier (Party)
RatePartyXp = 5000
# Skill points multiplier (Party)
RatePartySp = 5000
RateConsumableCost = 1
RateDropItems = 8
RateRaidDropItems = 2
RateDropSpoil = 10
RateDropManor = 1
RateExtractFish = 1
RateKarmaExpLost = 10000000000000
RateSiegeGuardsPrice = 1
# Quest Multipliers
# Warning: Many quests need to be rewritten
# for this setting to work properly.
# Quest item drop multiplier
RateQuestDrop = 100
# Exp/SP reward multipliers
RateQuestRewardXP = 10
RateQuestRewardSP = 10
# Adena reward multiplier
RateQuestRewardAdena = 10
# Use additional item multipliers?
# Default: False
UseQuestRewardMultipliers = False
# Default reward multiplier
# When UseRewardMultipliers=False - default multiplier is used for any reward
# When UseRewardMultipliers=True - default multiplier is used for all items not affected by additional multipliers
# Default: 1
RateQuestReward = 1
# Additional quest-reward multipliers based on item type
RateQuestRewardPotion = 1
RateQuestRewardScroll = 1
RateQuestRewardRecipe = 1
RateQuestRewardMaterial = 1
# List of items affected by custom drop rate by id, used now for Adena rate too.
# Usage: itemId1,dropChance1;itemId2,dropChance2;...
# Note: Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
# Example for Raid boss 1x jewelry: 6656,1;6657,1;6658,1;6659,1;6660,1;6661,1;6662,1;8191,1;10170,1;10314,1;
# Default: 57,1
RateDropItemsById = 57,10000000
# ---------------------------------------------------------------------------
# Vitality system rates. Works only if EnableVitality = True
# ---------------------------------------------------------------------------
# The following configures the xp multiplicator of each vitality level. Basically, you have
# 5 levels, the first one being 0. Official rates are:
# Level 1: 150%
# Level 2: 200%
# Level 3: 250%
# Level 4: 300%
# Take care setting these values according to your server rates, as the can lead to huge differences!
# Example with a server rate 15x and a level 4 vitality = 3. => final server rate = 45 (15x3)!
RateVitalityLevel1 = 1.5
RateVitalityLevel2 = 2.
RateVitalityLevel3 = 2.5
RateVitalityLevel4 = 3.
# These options are to be used if you want to increase the vitality gain/lost for each mob you kills
# Default values are 1.
RateVitalityGain = 1.
RateVitalityLost = 1.
# This defines how many times faster do the players regain their vitality when in peace zones
RateRecoveryPeaceZone = 1.
# This defines how many times faster do the players regain their vitality when offline
# Note that you need to turn on "RecoverVitalityOnReconnect" to have this option effective
RateRecoveryOnReconnect = 4.
# ---------------------------------------------------------------------------
# Player Drops (values are set in PERCENTS)
# ---------------------------------------------------------------------------
PlayerDropLimit = 0
# in %
PlayerRateDrop = 0
# in %
PlayerRateDropItem = 0
# in %
PlayerRateDropEquip = 0
# in %
PlayerRateDropEquipWeapon = 0
# ---------------------------------------------------------------------------
# Player XP % lost on death.
# ---------------------------------------------------------------------------
# Must be defined an interval per each % following this:
# [limit1m,limit1M]-val1;[limit2m,limit2M]-val2;...
# For undefined intervals, default value is 1.0 .
# Example (Default settings):
# 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# This will set 7.0 from 0 to 39 (included), 4.00 from 40 to 75 (included),
# 2.5 to 76, 2.0 to 77 and 1.5 to 78
# XP loss is affected by clan luck in core
PlayerXPPercentLost = 0,39-7.0;40,75-4.0;76,76-2.5;77,77-2.0;78,78-1.5
# Default: 10
KarmaDropLimit = 100
# Default: 40
KarmaRateDrop = 40
# Default: 50
KarmaRateDropItem = 80
# Default: 40
KarmaRateDropEquip = 80
# Default: 10
KarmaRateDropEquipWeapon = 85
# ---------------------------------------------------------------------------
# Pets (Default value = 1)
# ---------------------------------------------------------------------------
PetXpRate = 1000
PetFoodRate = 1
SinEaterXpRate = 1
# ---------------------------------------------------------------------------
# Herbs
# ---------------------------------------------------------------------------
# Herb of Power, Herb of Magic, Herb of Attack Speed, Herb of Casting Speed, Herb of Critical Attack, Herb of Speed
# Default: 1
RateCommonHerbs = 0
# Herb of Life, Greater herb of Life, Superior Herb of Life
# Default: 1
RateHpHerbs = 0
# Herb of Mana, Greater herb of Mana, Superior Herb of Mana
# Default: 1
RateMpHerbs = 0
# Herb of Warrior, Herb of Mystic, Herb of Recovery
# Default: 1
RateSpecialHerbs = 0
# Rate to configure the chance in percent vitality resplenishing herbs are dropping.
# Note you'll need to enable EnableVitalityHerbs
# Notes:
# Works only if EnableVitality = True
RateVitalityHerbs = 0
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