<skill id="176" levels="3" name="Frenzy">
<table name="#swordbluntpole">2.0 2.5 3.0</table>espada blunt e pole
<table name="#twohands">2.5 3.0 aqui esta 3.4 coloque 1.4 vai diminui bastante</table> << ataque de big blunt espada de 2 mao
<table name="#other">1.3 1.3 1.5</table> otras armas
<table name="#accCombat">4 4 6</table>
<table name="#mpConsume">14 21 25</table>
<table name="#aggro">303 438 523</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="condition" val="32"/>
<set name="reuseDelay" val="600000"/>
<set name="hitTime" val="1500"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="aggroPoints" val="#aggro"/>
<cond msg="Can be only used when HP is 30% or lower">
<player hp="30"/> << % em hp que vai poder usar exemplo 30% 20% ...
</cond>
<for>
<effect name="Buff" time="90" << tempo que dura a frenzy count="1" val="0" stackOrder="1" stackType="OrcBuff">
<add order="0x40" stat="accCombat" val="#accCombat">
<and>
<using kind="Big Sword,Big Blunt"/>
</and>
</add>
<mul order="0x30" stat="pAtk" val="#swordbluntpole">
<and>
<using kind="Sword,Blunt,Pole"/>
</and>
</mul>
<mul order="0x30" stat="pAtk" val="#twohands">
<and>
<using kind="Big Sword,Big Blunt"/>
</and>
</mul>
<mul order="0x30" stat="pAtk" val="#other">
<and>
<using kind="Dual Fist,Dual Sword,Fist,Etc,Bow,Dagger"/>
</and>
</mul>
</effect>
</for>
</skill>
|