Tópico: [High Five] L2jServer High Five - Limpo
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Antigo 06-08-2011, 11:54 AM   #67 (permalink)
Boots
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Nome Real: Alan Douglas Silvestre Aldrique

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Update on August 5, 2011
L2jServer BETA 8253 [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
Server:4804 Datapack:8253

Update with L2jServer BETA 8253
Fixed in this BETA:
- BETA: AI Scripts cleanup & update
- BETA: AdminEditNpc? typo fix
- BETA: Hekaton Prime's spawn is managed by Quest.
- BETA: AdminEditNpc? source format fix
- BETA: Updating H5 Olympiad Stadium Zones.
- BETA: New equipment reward items are now available for purchase with Olympiad Tokens at the Olympiad Manager:
* Vesper Armor Sets, Sigils and Shields
* Noble Enhancement Stones
* Vorpal Armor Sets, Sigils and Shields
The items available for Noblesse Gate Pass have been removed.
- BETA: Updating Summer Squash Event Skills.
- BETA: Fix for "object: Tutorial Guide(5588)[xxxxxxxxx] already exist in OID map!" thanks VlLight?
- BETA: aggroPoints not increase during enchant skill
- BETA: Support for Quest class to accept addTalkId(1, 2, 3, 4) instead of adding multiple times addTalkId and leave old declarations because of jython it converts them as int[]
- BETA: Using xml filter in zones and skill trees
- BETA: HtmCache?'s map should be synchronized only if lazycache is running.
- BETA: L2TIntObjectHashMap at GameTimeController?, L2Manor, L2Attackable, L2ZoneType. Can't think of any more places where i can use this, except knownlist (im still testing this rework).
- BETA: MailManager? using L2TIntObjectHashMap
- BETA: HtmCache? using L2TIntObjectHashMap
- BETA: Cleanup all useless commends like //synchronized (blabla)
- BETA: L2PcInstance _reuseTimeStamps and _cubics use L2TIntObjectHashMap instead of shared fastmap
- BETA: L2TIntObjectHashMap for _disabledSkills @ L2Character too...
- BETA: More usage of L2TIntObjectHashMap - character skills.
- BETA: Creating a L2TIntObjectHashMap which is a synchrinized TIntObjectHashMap via ReentrantReadWriteLock? and cleaning up L2World.java from the synchronizers, since we are using L2TIntObjectHashMap.
- BETA: L2World maps(_allPlayers, _allObjects, _petsInstance) reworked. They are now TIntObjectHashMap surrounded by ReentrantReadWriteLock? working as synchronization. Keep in mind that FastMap?<K,V>.shared() drains a lot of CPU usage, because the whole map is filled with synchronizations. ReentrantLock? is much faster than synchronized and it does the same job, even better.
Generally this change is to optimize CPU Usage, memory usage and prevent some deadlocks. Big servers will easily notice the change.
- BETA: ItemAuction? SystemMessage? typo fix
- BETA: Fix for L2JMod Offline Shops, now players won't remain standing after disconnect if they aren't in shop mode.
- BETA: Fix for double store for Combat flag:
* Based in VlLight?'s code.
* Thanks UnAfraid? for testing.
- BETA: Fixes & Cleanup in builders.

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