Skill Ultimate Defense e Snipe
Galera estou com um problema no ultimate defense, o cara ativa ele e fica paralizado não anda.. até ai tudo bem... mais depois dele dar 1 hit em algum player,mob ou até mesmo 1 npc ele consegue andar com ultimate defense ativado o.o
segue abaixo a skill:
<skill id="110" levels="2" name="Ultimate Defense" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#pDef">1800 3600</table>
<table name="#mDef">1350 2700</table>
<table name="#ench1pDef">
3636 3672 3708 3744 3780 3816 3852 3888 3924 3960
3996 4032 4068 4104 4140 4176 4212 4248 4284 4320
4356 4392 4428 4464 4500 4536 4572 4608 4644 4680
</table>
<table name="#ench1mDef">
2727 2754 2781 2808 2835 2862 2889 2916 2943 2970
2997 3024 3051 3078 3105 3132 3159 3186 3213 3240
3267 3294 3321 3348 3375 3402 3429 3456 3483 3510
</table>
<table name="#mpConsume">10 21</table>
<table name="#ench1time">30 31 32 32 33 34 35 35 36 37 38 38 39 40 41 41 42 43 43 44 45 46 46 47 48 49 49 50 51 52</table>
<table name="#ench2reuseDelay">
1780000 1760000 1740000 1720000 1700000 1680000 1660000 1640000 1620000 1600000
1580000 1560000 1540000 1520000 1500000 1480000 1460000 1440000 1420000 1400000
1380000 1360000 1340000 1320000 1300000 1280000 1260000 1240000 1220000 1200000
</table>
<table name="#aggro">204 438</table>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="1800000"/>
<set name="hitTime" val="1000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="reuseDelay" val="#ench2reuseDelay"/>
<for>
<effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">
<add order="0x40" stat="pDef" val="#pDef"/>
<add order="0x40" stat="mDef" val="#mDef"/>
<mul order="0x30" stat="cancelVuln" val="0.9"/>
</effect>
</for>
<enchant1for>
<effect count="1" name="ImobileBuff" time="#ench1time" val="0" stackOrder="1" stackType="pDefSpec">
<add order="0x40" stat="pDef" val="#ench1pDef"/>
<add order="0x40" stat="mDef" val="#ench1mDef"/>
<mul order="0x30" stat="cancelVuln" val="0.9"/>
</effect>
</enchant1for>
<enchant2for>
<effect count="1" name="ImobileBuff" time="30" val="0" stackOrder="1" stackType="pDefSpec">
<add order="0x40" stat="pDef" val="#ench1pDef"/>
<add order="0x40" stat="mDef" val="#ench1mDef"/>
<mul order="0x30" stat="cancelVuln" val="0.9"/>
</effect>
</enchant2for>
</skill>
estou com o mesmo problema no snipe de arqueiro, segue abaixo a skill:
<skill id="313" levels="8" name="Snipe" enchantLevels1="30" enchantLevels2="30">
<table name="#enchantMagicLvl">76 76 76 77 77 77 78 78 78 79 79 79 80 80 80 81 81 81 82 82 82 82 83 83 83 84 84 85 85 85</table>
<enchant1 name="magicLvl" val="#enchantMagicLvl"/>
<enchant2 name="magicLvl" val="#enchantMagicLvl"/>
<table name="#mpConsume">28 29 30 31 32 33 34 34</table>
<table name="#pAtk">124 134 145 155 166 177 188 199</table>
<table name="#accCombat">1 3 4 4 5 5 6 6</table>
<table name="#ench1pAtk">179 181 182 184 185 187 188 190 192 193 195 196 198 199 201 203 204 206 207 209 210 212 214 215 217 218 220 221 223 225</table>
<table name="#ench2MpConsume">33 33 32 32 32 31 31 30 30 29 29 28 28 28 27 27 26 26 25 25 25 24 24 23 23 22 22 21 20 20</table>
<table name="#aggro">566 582 597 611 624 635 646 655</table>
<set name="weaponsAllowed" val="32"/>
<set name="mpConsume" val="#mpConsume"/>
<set name="target" val="TARGET_SELF"/>
<set name="reuseDelay" val="60000"/>
<set name="hitTime" val="2000"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="aggroPoints" val="#aggro"/>
<enchant2 name="mpConsume" val="#ench2MpConsume"/>
<for>
<effect count="1" name="ImobileBuff" time="120" val="0">
<add order="0x40" stat="pAtk" val="#pAtk">
<using kind="Bow"/>
</add>
<add order="0x40" stat="accCombat" val="#accCombat">
<using kind="Bow"/>
</add>
<basemul order="0x30" stat="rCrit" val="0.2">
<using kind="Bow"/>
</basemul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow"/>
</add>
</effect>
</for>
<enchant1for>
<cond>
<player state="stand"/>
</cond>
<effect count="1" name="ImobileBuff" time="120" val="0">
<add order="0x40" stat="pAtk" val="#ench1pAtk">
<using kind="Bow"/>
</add>
<add order="0x40" stat="accCombat" val="3">
<using kind="Bow"/>
</add>
<mul order="0x30" stat="rCrit" val="1.3">
<using kind="Bow"/>
</mul>
<add order="0x40" stat="pAtkRange" val="300">
<using kind="Bow"/>
</add>
</effect>
</enchant1for>
</skill>
valew galerinha.
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