30-10-2011, 03:02 AM
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#1 (permalink)
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Banido
Registrado em: Nov 2009
Localização: Fortaleza-ce
Posts: 325
Agradecido 203 Vezes em 82 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
Nome Real: Allan Alcântara de Alencar
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Fix Exploit for L2ObservationInstance
mais outro pra vocês
bom o que ele faz?
ATENÇÃO: NÃO É EM TODAS AS PACK QUE TEM ESSE ERRO!
Citação:
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ele corrige o erro de ficar observando pra quem não sabe, ta ai a correção! :D:D
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abraços.
--- trunk/gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2ObservationInstance.java (revision 59)
+++ trunk/gameserver/head-src/com/l2jfrozen/gameserver/model/actor/instance/L2ObservationInstance.java (revision 651)
@@ -21,6 +21,7 @@
import java.util.StringTokenizer;
import com.l2jfrozen.gameserver.managers.SiegeManager;
+import com.l2jfrozen.gameserver.model.entity.olympiad.Olympiad;
import com.l2jfrozen.gameserver.network.SystemMessageId;
import com.l2jfrozen.gameserver.network.serverpackets.ActionFailed;
import com.l2jfrozen.gameserver.network.serverpackets.ItemList;
@@ -52,6 +53,24 @@
StringTokenizer st = new StringTokenizer(val);
st.nextToken(); // Bypass cost
+ if(Olympiad.getInstance().isRegistered(player) || player.isInOlympiadMode())
+ {
+ player.sendMessage("You already participated in Olympiad!");
+ return;
+ }
+
+ if(player._inEventTvT || player._inEventDM || player._inEventCTF)
+ {
+ player.sendMessage("You already participated in Event!");
+ return;
+ }
+
+ if(player.isInCombat() || player.getPvpFlag() > 0)
+ {
+ player.sendMessage("You are in combat now!");
+ return;
+ }
+
if(SiegeManager.getInstance().getSiege(Integer.parseInt(st.nextToken()), Integer.parseInt(st.nextToken()), Integer.parseInt(st.nextToken())) != null)
{
doObserve(player, val);
@@ -66,6 +85,24 @@
}
else if(command.startsWith("observe"))
{
+ if(Olympiad.getInstance().isRegistered(player) || player.isInOlympiadMode())
+ {
+ player.sendMessage("You already participated in Olympiad!");
+ return;
+ }
+
+ if(player._inEventTvT || player._inEventDM || player._inEventCTF)
+ {
+ player.sendMessage("You already participated in Event!");
+ return;
+ }
+
+ if(player.isInCombat() || player.getPvpFlag() > 0)
+ {
+ player.sendMessage("You are in combat now!");
+ return;
+ }
+
doObserve(player, command.substring(8));
}
else
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