Tópico: [Interlude] L2J Frozen
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Antigo 14-12-2011, 01:49 PM   #1169 (permalink)
usa
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@OliverSykes

Vou fazer o que me recomendo mano, espero que de certo, tó quebrando muito a cabeça com isso.

Outro detalhe é o TvT CTF e DM quando a galera cadastra não está chamando.Só é possivel chamar 1 player do mesmo IP e quero que chame todos idepedente do IP.

Mais detalhes:

# Chance For Normal Scrolls -
# ----------------------------------------------
# Weapon
NormalWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,65;6,40;7,45;8,40;9,35;1 0,10;11,10;12,10;13,10;14,10;15,10;16,10;17,10;18, 10;19,10;20,10;21,10;22,10;23,10;24,10;25,10
# Armor
NormalArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,65;6,40;7,45;8,40;9,35;1 0,10;11,10;12,10;13,10;14,10;15,10;16,10;17,10;18, 10;19,10;20,10;21,10;22,10;23,10;24,10;25,10
# Jewel
NormalJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,65;6,40;7,45;8,40;9,35;1 0,10;11,10;12,10;13,10;14,10;15,10;16,10;17,10;18, 10;19,10;20,10;21,10;22,10;23,10;24,10;25,10

# ----------------------------------------------
# Chance For Blessed Scrolls -
# ----------------------------------------------
# Weapon
BlessWeaponEnchantLevel = 1,100;2,100;3,100;4,100;5,85;6,85;7,85;8,85;9,85;1 0,85;11,85;12,85;13,85;14,85;15,85;16,85;17,25;18, 25;19,25;20,25;21,25;22,25;23,25;24,25;25,25
# Armor
BlessArmorEnchantLevel = 1,100;2,100;3,100;4,100;5,85;6,85;7,85;8,85;9,85;1 0,85;11,85;12,85;13,85;14,85;15,85;16,85;17,25;18, 25;19,25;20,25;21,25;22,25;23,25;24,25;25,25
# Jewel
BlessJewelryEnchantLevel = 1,100;2,100;3,100;4,100;5,85;6,85;7,85;8,85;9,85;1 0,85;11,85;12,85;13,85;14,85;15,85;16,85;17,25;18, 25;19,25;20,25;21,25;22,25;23,25;24,25;25,25

# ---------------------------------------------
# Chance For Crystal Scrolls -
# ---------------------------------------------
# Weapon
CrystalWeaponEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10 ,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Armor
CrystalArmorEnchantLevel = 1,100;2,100;3,100;4,98;5,96;6,94;7,92;8,90;9,88;10 ,86;11,84;12,82;13,80;14,78;15,76;16,74;
# Jewel
CrystalJewelryEnchantLevel = 1,100;2,100;3,100;4,97;5,94;6,91;7,88;8,85;9,82;10 ,79;11,76;12,73;13,70;14,67;15,64;16,61;

# Safe enchant
EnchantSafeMax = 6
EnchantSafeMaxFull = 6

# Crystal Limits
CrystalEnchantMin = 0
CrystalEnchantMax = 26

# Max enchant Settings by scrolls.
EnchantWeaponMax=25
EnchantArmorMax=25
EnchantJewelryMax=25

# On / off bonuses at enchant dwarfs
# Custom Patch, Dwarf have a bonus on Enchant!
# Default: False
EnableDwarfEnchantBonus = False
# Minimun level for enchant
DwarfEnchantMinLevel = 80
# bonus enchant
DwarfEnchantBonus = 15

# On / off enchant hero weapons
EnableEnchantHeroWeapons = False

# The value of enchanting
# For example: If CustomEnchantValue = 5 Sharpening will:
# From 0 till the +5, with +5 to +10, from +10 to +15, etc.
# Total: 15 for three to scroll
# Default: 1
CustomEnchantValue = 1

# --------------------------
# Augmentation -
# --------------------------
# Chance to get a skill
# Default: 15, 30, 45, 60
AugmentationNGSkillChance = 0
AugmentationMidSkillChance = 0
AugmentationHighSkillChance = 0
AugmentationTopSkillChance = 0
# Chance to get a base stat
# Default: 1
AugmentationBaseStatChance = 0

# Chance to get the glow
# Note:
# No Grade / Mid Grade not have emission
# Default: 0, 40, 70, 100
AugmentationNGGlowChance = 0
AugmentationMidGlowChance = 40
AugmentationHighGlowChance = 70
AugmentationTopGlowChance = 100

# Augments Active and Passive skills delete on change weapon
DeleteAgmentPassiveEffectOnChangeWep=true
DeleteAgmentActiveEffectOnChangeWep=true

# ----------------------
# Soul Crystal -
# ----------------------
# The chance that the crystal breaks
SoulCrystalBreakChance = 10

# Chance to improve Cristal
SoulCrystalLevelChance = 32

# Chance to improve Cristal
SoulCrystalMaxLevel = 13
#----------------------

# Enchant limit for Olympiad battles.
# (Maximum enchant level allowed for an item to be equipped, -1 to disable)
AltOlyMaxEnchant = -1

# Enchant after break with blessed scroll.
BreakEnchant = 0

# Limit enchant GM players (// setew and others) (0 disabled)
GMOverEnchant = 26

# IMPORTANT: anti Over Enchant system
# HOW WORKS: if you set it to 20, and player have an item > 20
# he will be kicked and the item will disappear!
# Enchant amount at which a player gets punished (0 disabled)
EnchantKick = 26

Se tiver alguma coisa errada acima me digam.

Tudo certinho no meu caso até então, o que acontece é que se um player por uma arma + 18 ele não pode equipala, Alguém sabe o motivo?acho que tá tudo certinho acima, e não poder usar a arma, se torna bem dificio, grato desde já.

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