04-03-2009, 01:21 AM
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#9 (permalink)
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Visitante
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Mano,vai na pasta gameserver/config/options.properties.
Abra com o editor de texto e procure por isso:
L2JOneo:
# GeoData options:
# 0 = GeoData and PathFinding OFF (default)
# 1 = GeoData used to check Line Of Sight (LOS) targetting and
# L2Playable movement. You need to download files for data/geodata folder.
# Monsters can pass walls but not aggro through them.
# 2 = Full GeoData enabled, CURRENTLY FOR TESTING ONLY. Includes PathFinding
# (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoData = 2
#[true]Loads GeoData buffer's content into physical memory.
#[false] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeodata = true
L2JFree:
# =================================================================
# GeoData configuraion
# =================================================================
# You need to download files for data/geodata folder.
GeoData = True
######## All options below only work if GeoData is enabled ##########
#-------------------------------------------------------------
# GeoData used to check Line Of Sight (LOS)
# Used for skill casting and mob aggro check
GeoCheckLoS = True
#-------------------------------------------------------------
# Use GeoData to prevent movement through walls.
# No path finding, but objects will stop if they hit a wall.
GeoCheckMovePlayable = True
GeoCheckMoveNpc = False
#-------------------------------------------------------------
# GeoData used for path finding ( CURRENTLY FOR TESTING ONLY)
# Includes PathFinding (requires also /data/pathnode files) and all character moves go
# through geodata checks (if a mob passes a wall, pathing is wrong).
GeoPathFinding = False
#-------------------------------------------------------------
#[True]Loads GeoData buffer's content into physical memory.
#[False] Does not necessarily imply that the GeoData buffer's content is not resident in physical memory.
ForceGeoData = True
Ve se ta configurado assim ok :) .
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