Tópico: Erro Critico!
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Antigo 17-03-2009, 11:12 PM   #1 (permalink)
DanielF
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Padrão Erro Critico!

Citação:
2009.3.17 23:06:05
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ 2670 MHz with 1535MB RAM
Video : MSI NX6200 AX (NVIDIA GeForce 6200 AX) (8456)

General protection fault!

History: UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- TestReach <- UObject::GetPathName <- UObject::GetPathName <- UObject::GetFullName <- UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial38) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial38) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 24_18.ShadowProjector229) <- AActor::Serialize <- TestReach <- (ShadowProjector 24_18.ShadowProjector229) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 24_18.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop

Se alguem souber a solução



rev l2jfree By: kelvin

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