=============================================================
# WARNING WARNING
# =============================================================
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
#
# Those settings are usefull if you own some special server
# or really small server.
# =============================================================
# -------------------------------------------------------------
# Server config
# -------------------------------------------------------------
# AutoLoot enable... True to enable, False to disable
AutoLoot = True
# This option when set to true will enable automatically picking up
# items dropped by Raid Bosses. If set false it will force the player
# to pickup dropped items. (This excludes herbs mentioned above)
# Retail: false
AutoLootRaid = False
# AutoLoot for Adena enable... True to enable, False to disable
# If False Adena will drop on ground even if AutoLoot is enabled
AutoLootAdena = True
# If False herbs will drop on ground even if AutoLoot is enabled
AutoLootHerbs = False
# If XP loss (and deleveling) is enabled, default is 'true'
Delevel = True
# If disabled, magic dmg has always 100% chance of success, default is 'true'
MagicFailures = True
# Alternative cancel of attack (bow, cast, all)
AltGameCancelByHit = all
# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
# otherwice it's powerAttak / (shieldDef + powerDef)
AltShieldBlocks = False
# Alternative Rate Value for Perfect Shield Block Rate.
AltPerfectShieldBlockRate = 5
# Alternative mob behavior in peace zones
# Default = True; Set to False to prevent mobs from auto-agro against players in peace zones
AltMobAgroInPeaceZone = True
# Alternative Freight mode. If true, freights can be withdrawed from any place.
# Also, possibility to change Freight price (in adena) for each item slot in freight.
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
# player will actually get charged for the value set in here.
AltGameFreights = True
AltGameFreightPrice = 30
# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
AltGameExponentXp = 0
AltGameExponentSp = 0
# Set alternative default restarttown
# 0 = Talking Island
AltDefaultRestartTown = 0
# Use tiredness (instead of combat points)
AltGameTiredness = False
# Disable Raidboss Petrification
DisableRaidBossPetrification = False
# Critical Cap
# 1000 = 100% critical
AltPCriticalCap = 500
AltMCriticalCap = 200
# Limit attack speed (0 = disable)
MaxPAtkSpeed = 1500
MaxMAtkSpeed = 1999
# Maximum character running speed.
MaxRunSpeed = 250
# Maximum Evasion
MaxEvasion = 200
# MCrit Damage Rate
AltMCritRate = 1.0
# -------------------------------------------------------------
# Alternative settings against player with karma
# -------------------------------------------------------------
AltKarmaPlayerCanBeKilledInPeaceZone = False
AltKarmaPlayerCanShop = True
# Can the player use Scroll of Escape or Return skill?
AltKarmaPlayerCanTeleport = True
# Can the player use gatekeepers (GK)?
AltKarmaPlayerCanUseGK = False
AltKarmaPlayerCanTrade = True
AltKarmaPlayerCanUseWareHouse = True
# Protect Player till level of PVP ( he also cant attack other players) 0 = disabled
AltPlayerProtectionLevel = 0
# Allow free teleportation around the world.
AltFreeTeleporting = False
#Set true for disallow recommend character twice or more a day
AltRecommend = False
# Allows to spawn siege guard when castle siege start
# Disable will reduce lag when castle siege
SpawnSiegeGuard = True
# Damage Multipliers for Characters.
AltPDamageMages = 1.0
AltMDamageMages = 1.0
AltPDamageFighters = 1.0
AltMDamageFighters = 1.0
# Damage Multipliers for pets and summons.
AltPDamagePets = 1.0
AltMDamagePets = 1.0
# Damage Multipliers for NPCs (mobs).
AltPDamageNpc = 1.0
AltMDamageNpc = 1.0
# Attack Speed config,decrease the delay before next hit.
# for example 0.90 will decrease delay time for 10%
AltAttackDelay = 1.00
# Allows grade penalty
GradePenalty = True
# Allows Players to Shift-click Mobs and view their Stats and Droplist
AltGameViewNpc = False
# If True Hero Weapons can be only eq by Heros cant be traded sold etc..
StrictHeroSystem = True
StrictSevenSigns = True
# Hate of mobs on Buffers/Healers - higher value lower hate
BufferHate = 1
# No EXP/SP cutoff, if mob is too high level for player, no EXP/SP
# Make sure is a negative value
# -10 = If mob is 10+ levels higher than player, player gets no EXP/SP
# Deprecated, don't use it
# MobPCExpCutoff = -10
# Alchemist Mixing Urn temp fail
UrnTempFail = 10
# All new characters of the same account are newbies, not only first one
# This setting is now DEPRECATED: all new characters are always 'newbies' since C5.
# Database field and player methods related with this old setting are now used for
# newbie rewards tracking from quest scripts, ergo this setting will be ignored.
AltNewCharAlwaysIsNewbie = True
# SoulCrystal Chance
ChanceToBreak = 10
ChanceToLevel = 32
# feature that fails in FakeDeath(true = Failure)
FailFakeDeath = False
# Wyvern enable flying in siege.
AltFlyingWyvernInSiege = False
# Privilege browse warehouse enables at the same time also withdraw from warehouse!
AltMembersCanWithdrawFromClanWH = False
# Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true
RemoveCastleCirclets = True
# -------------------------------------------------------------
# Crafting config
# -------------------------------------------------------------
# Crafting enabled/disabled. On by default
CraftingEnabled = True
# Limits for recipes (defal: 50 - for dwarf, 50 - for common)
DwarfRecipeLimit = 50
CommonRecipeLimit = 50
# Alternative crafting rules:
# - crafting takes time
# - players get EXP/SP for crafting
AltGameCreation = False
# time multiplier - bigger number ===> slower crafting but more XP/SP
AltGameCreationSpeed = 1
# Additional XP/SP rate multiplier (for increased XP/SP) default = 1
AltGameCreationRateXp = 1
AltGameCreationRateSp = 1
# If set to False, blacksmiths don't take recipes from players inventory when crafting.
# Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item)
AltBlacksmithUseRecipes = True
# -------------------------------------------------------------
# Wyvern Manager
# -------------------------------------------------------------
# Elite Pet Trainer in Castle that can train strider to wyver
# for castle lord for 10 B-grade Crystalls
SpawnWyvernManager = True
ManagerCrystalCount = 25
# -------------------------------------------------------------
# Class Master
# -------------------------------------------------------------
# Config for special Class Master npc that can change players occupation
# If you need change occupation only use quest then set this to False (Default)
# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...
# Examples:
#
# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)]
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575)
# on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622)
#
# ConfigClassMaster=1;[];[];2;[];[];3;[];[]
# 1st, 2nd, 3rd occupation change for free, without rewards
ConfigClassMaster = False
# Spawn Class Master npc if you have any in spawnlist. Default = False
SpawnClassMaster = False
# Allows Strider Update
ClassMasterUpdateStrider = False
# -------------------------------------------------------------
# Skills config
# -------------------------------------------------------------
# Spell Book needed to learn skills
SpBookNeeded = falce
# Life crystal needed to learn clan skills
LifeCrystalNeeded = True
# Book needed to enchant skills
EnchantSkillSpBookNeeded = True
# Alternative skill learn rules:
# - all classes can learn all skills
# - skills of another class costs x2 SP
# - skills of another race costs x2 SP
# - skills of fighters/mages costs x3 SP
AltGameSkillLearn = False
# Allow player sub-class addition without checking for unique quest items.
AltSubClassWithoutQuests = True
# Max SubClasses possible (Default, official value = 3)
MaxSubclass = 3
# Alternative success rate formulas for skills like dagger/critical skills,
# 'true' to use this formula , 'false' to use the original based on rCrit (c3 like)
AltGameDaggerFormula = False
# Alternative success rate for skills like dagger/critical skills
# MUST be setted above to AltGameDaggerFormula = true
# Rate of success is based on the position of the char,to this is added/subed some percent
# if the char is behind or is in Front of the target.
# FailRate is the chance of a skill critical attack to fail. max value 100 (100% fail)
# Successrate is the chance of a skill critical attack. max value 100 (100% critical)
# Do some tests before changing the values.
AltSuccessRate = 0
AltFailRate = 30
AltSuccessRateBehind = 15
AltSuccessRateFront = 10
# Dagger Skill Damage VS heavy, light, robe.
# Use value 1.0 to disable this option. Higher value equal to lower damage.
DaggerVSRobe = 1.8
DaggerVSHeavy = 2.5
DaggerVSLight = 2.0
# Instant Kill Effect lvl 2 (no change on CP, HP reduced to 1hp, no kill on char)
# Value In Percent %, higher value, higher chance, max value = 100%.
InstantKillEffect2 = 2.0
# Buff time rate
AltBuffTime = 1
AltDanceTime = 1
# if True Continues doesnt consume additional mp
AltDanceMpConsume = False
# Maximum number of buffs and songs/dances
# Since Gracia, song and dance count is split from other buffs.
# (default buffs = 20 + 4 with divine inspiration skill)
# Retail: 20, 12
MaxBuffAmount = 36
MaxDanceSongAmount = 12
# In auto learn skills, learn also Divine Inspiration?
AutoLearnDivineInspiration = False
# Enable auto learn skills for players
AutoLearnSkills = true
# Party range for l2attackable (default 1600)
AltPartyRange = 1600
# Party range for l2party (default 1400)
AltPartyRange2 = 1400
# Weight Limit multiplier - default 1
AltWeightLimit = 1.
# summon penalty rate, the final penalty will be : expPenalty (define in xml) * ratePenalty (define here)
# set to 0 if you want to completely disable summon penalty or let 1.0 to keep it like before
AltSummonPenaltyRate = 1.0
# temporary config for FallHeight
# by retail each class have own FallHeight
# set Height of Fall before char will get damage
AltMinimumFallHeight = 400
# If enabled ItemSkills like are not influenced by character casting/attack speed and matk/patk
AltItemSkillsNotInfluenced = False
# -----------------------------------------------------------------
# Olympiad Config
# -----------------------------------------------------------------
# Olympiad Start Time in Military hours Default 6pm (18)
AltOlyStartTime = 18
# Olympiad Start Time for Min's, Default 00 so at the start of the hour.
AltOlyMin = 00
# Olympiad Compeition Period, Default 6 hours.
AltOlyCPeriod = 21600000
# Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait)
AltOlyBattle = 360000
# Olympiad Battle Wait, Default 10 Minutes
AltOlyBWait = 600000
# Olympiad Inital Wait Period, Default 5 minutes
AltOlyPwait = 300000
# Olympiad Weekly Period, Default 1 week
AltOlyWperiod = 604800000
# Olympiad Validation Period, Default 24 Hours.
AltOlyVperiod = 86400000
# Olympiad allow matches from same ip
AltOlySameIp = True
# Classed Olympiad Settings
AltOlyClassedParticipants = 5
AltOlyBattleRewardItem = 6651
AltOlyClassedRewItemCount = 50
# NonClassed Olympiad Settings
AltOlyNonClassedParticipants = 9
AltOlyNonClassedRewardItem = 6651
AltOlyNonClassedRewItemCount = 30
# Olympiad Competition Rewards
# Minimum Points needed to to exchange nobless gate pass, Retail 50
AltOlyMinPointForExchange = 50
# ItemId for this Reward, Retail 6651(Gate Pass)
AltOlyCompRewItem = 6651
# Rate to exchange Points to Reward item, Retail 1 Point * 1000
AltOlyGPPerPoint = 1000
# Noblesse points awarded to Heros. Retail 300
AltOlyHeroPoints = 300
# Restrict same item in olympiad. ItemID's need to be separated whit comma (ex. 1,200,350)
AltOlyRestrictedItems = 0
# if true on a tie the total dmg = dmg - heal of oppenent
AltOlyMatchHealCounts = False
# if true, damage dealed by summons or to summons also counts
AltOlySummonDamageCounts = False
# remove all non self summonable cubics on oly
AltOlyRemoveCubics = False
# -------------------------------------------------------------
# Npc Crafter
# -------------------------------------------------------------
# Can craft manager create items for players using dwarven skills
CraftManagerDwarvenCraft = False
# Can craft manager create items for players using common craft skills
CraftManagerCommonCraft = False
# Can craft manager break items to crystals
CraftManagerCrystallize = False
# Quota of product price for craft and crystallize
CraftManagerPriceMultiplier = 0.1
# Default price, if refference price is zero
CraftManagerDefaultPrice = 50000
# -------------------------------------------------------------
# Misc config
# -------------------------------------------------------------
# Time when a door opens of "The room of a great pirate captain (Zaken)".
# Value range 0-23. (0=00:00:00 AM)
TimeInADayOfOpenADoor = 0
# Time that the door of "The room of a great pirate captain (Zaken)" is opening.
# Value is minute. Range 5-30.
TimeOfOpeningADoor = 5
# time of NurseAnt's re-spawn
# Value is second. Range 15-120
NurseAntRespawnDelay = 15
# Time limit of invade to lair of bosses after server restarted.
TimeLimitOfInvade = 1800000
# Time in ms between auto chats
AutoChatDelay = 30000
# -----------------------------------
# Dimension Rift Config
# -----------------------------------
# Minimal party size to enter rift. Min = 2, Max = 9.
# If in rift party will become smaller all members will be teleported back
# Default: 2
RiftMinPartySize = 2
# Number of maximum jumps between rooms allowed, after this time party will be teleported back
MaxRiftJumps = 4
# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
RiftSpawnDelay = 10000
# Time between automatic jumps in seconds
AutoJumpsDelayMin = 480
AutoJumpsDelayMax = 600
# Time Multiplier for stay in the boss room
BossRoomTimeMultiply = 1.5
# Cost in dimension fragments to enter the rift, each party member must own this amount
RecruitCost = 18
SoldierCost = 21
OfficerCost = 24
CaptainCost = 27
CommanderCost = 30
HeroCost = 33
# -------------------------------------------------------------
# Four Sepulchurs Config
# -------------------------------------------------------------
# All times in minutes - whole cycle default: 1 hour
# Default: 3 minutes
TimeOfEntry = 3
# Default: 2 minutes
TimeOfWarmUp = 2
# Default: 50 minutes
TimeOfAttack = 50
# Default: 5 minutes
TimeOfCoolDown = 5
# Default: 4 party members
NumberOfNecessaryPartyMembers = 4
# -----------------------------------------------------------------
# Manor Config
# -----------------------------------------------------------------
# Manor Refresh Time in Military hours Default 8pm (20)
AltManorRefreshTime = 20
# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
AltManorRefreshMin = 00
# Manor Next Period Approve Time in Military hours Default 6am
AltManorApproveTime = 6
# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
AltManorApproveMin = 00
# Manor Maintenance time, Default 6 minutes.
AltManorMaintenancePeriod = 360000
# Manor Save Type. 1-Save data into db after every action; Default false
AltManorSaveAllActions = False
# Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours
AltManorSavePeriodRate = 2
# -------------------------------------------------------------
# Equipment Restriction config
# -------------------------------------------------------------
# Alternate Gaming
# Usage: True - Restriction enabled
# False - Restriction disabled
# Castle Shield can be equiped by all clan members if they own a castle. - default True
CastleShieldRestriction = True
# ClanHall Shield can be equiped by all clan members if they own a clan hall. - default True
ClanHallShieldRestriction = True
# Apella armors can be equiped only by clan members if their class is Baron or higher - default True
ApellaArmorsRestriction = True
# Clan Oath Armors can be equiped only by clan members - default True
OathArmorsRestriction = True
# Castle Crown can be equiped only by castle lord - default True
CastleLordsCrownRestriction = True
# Castle Circlets can be equiped only by clan members if they own a castle - default True
CastleCircletsRestriction = True
# Castle throne can only be used by clanleader if set to True - default False
AltOnlyClanleaderCanSitOnThrone = False
# -------------------------------------------------------------
# Custom Item Config
# -------------------------------------------------------------
# Allow usage of mana potions
AllowManaPotions = True