Simples.
<skill id="3240" levels="10" name="Item Skill: Might">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1-10 - Passive: Increases P. Atk. when equipped.
-->
<table name="#rate"> 5000 5000 5000 5000 5000 5000 5000 5000 5000 5000 </table>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pAtk" val="#rate"/>
</for>
</skill>
OBS: Cada um dos 5000 representa 1 Level. Repare que esse Skill vai até level 10
e tem 10 5000.
Outro modo mais simples de se fazer é no lugar do #rate (val="#rate") colocar 5000.
E deletar o <table name="#rate">...
Ficando assim:
<skill id="3240" levels="10" name="Item Skill: Might">
<!--
Needs to be finished.
Target is set to TARGET_NONE, skillType to NOTDONE for server compatability.
Description(s):
Lvl 1-10 - Passive: Increases P. Atk. when equipped.
-->
<set name="power" val="0.0"/>
<set name="target" val="TARGET_SELF"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_PASSIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<for>
<add order="0x40" stat="pAtk" val="5000"/>
</for>
</skill>
__________________
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