Tópico: [Gracia Parte 2] Como eu add p.atak nesses set???
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Antigo 07-09-2009, 09:02 AM   #1 (permalink)
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Padrão Como eu add p.atak nesses set???

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<?xml version='1.0' encoding='utf-8'?>
<!DOCTYPE list SYSTEM "skills.dtd">
<list>
	<!-- Vesper Set -->
  <skill id="10100" levels="1" name="Vesper Dark Light">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <mul order="0x30" stat="pDef" val="1.100" /><!-- P. Def +14.6% -->
      <mul order="0x30" stat="patk" val="2.000" /><!-- P. Atk. +10.4% -->
      <add order="0x40" stat="CON" val="4" /><!-- Con +4 -->
      <add order="0x40" stat="DEX" val="4" /><!-- Dex +4 -->
      <add order="0x40" stat="accCombat" val="4.00" /><!-- Accuracy +4.0 -->
      <add order="0x40" stat="rEvas" val="3.00" /><!-- Evasion +3.00 -->
      <add order="0x40" stat="maxHp" val="2500" /><!-- MaxHP +2500 -->
      <add order="0x40" stat="maxCp" val="2000" /><!-- MaxCP +2000 -->
      <mul order="0x30" stat="darkVuln" val="1.10" /><!-- Darkness Resistance +6 -->
    </for>
  </skill>
  <skill id="10101" levels="1" name="Vesper Dark Heavy">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <mul order="0x30" stat="patk" val="1.200" /><!-- P. Atk. +10.4% -->  
      <add order="0x40" stat="CON" val="4" /><!-- Con +4 -->
      <add order="0x40" stat="STR" val="5" /><!-- Str +5 -->
      <mul order="0x30" stat="pDef" val="1.300" /><!-- P. Def +14.6% -->
      <add order="0x40" stat="maxHp" val="3000" /><!-- MaxHP +3000 -->
      <add order="0x40" stat="maxCp" val="2200" /><!-- MaxCP +2200 -->
      <mul order="0x30" stat="darkVuln" val="1.20" /><!-- Darkness Resistance +6 -->
    </for>
  </skill>
  <skill id="10102" levels="1" name="Vesper Dark Robe">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="INT" val="5" /><!-- Int +5 -->
      <add order="0x40" stat="MEN" val="5" /><!-- Men +5 -->
      <sub order="0x40" stat="CON" val="3" /><!-- Con -3 -->
      <mul order="0x30" stat="mAtk" val="1.200" /><!-- M. Atk. +10.4% -->
      <mul order="0x30" stat="mAtkSpd" val="1.70" /><!-- Casting Spd +12% -->
      <add order="0x40" stat="maxHp" val="1500" /><!-- Maximum HP +1500 effect -->
      <add order="0x40" stat="maxMp" val="5000" /><!-- Maximum MP +5000 effect -->
      <add order="0x40" stat="maxCp" val="1500" /><!-- MaxCP +1800 -->
      <mul order="0x30" stat="darkVuln" val="1.05" /><!-- Darkness resistance is increased by +8 -->
      <mul order="0x30" stat="PhysicalMpConsumeRate" val="1.00" /><!-- MP consumption of the active skill is decreased +? -->
    </for>
  </skill>
  <skill id="10103" levels="1" name="Vesper Holy Heavy">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="CON" val="7" /><!-- Con +7 -->
      <add order="0x40" stat="STR" val="7" /><!-- Str +7 -->
      <mul order="0x30" stat="pDef" val="1.350" /><!-- P. Def +14.6% -->
      <add order="0x40" stat="maxHp" val="3500" /><!-- MaxHP +3500 -->
      <add order="0x40" stat="maxCp" val="2500" /><!-- MaxCP +2500 -->
      <mul order="0x30" stat="darkVuln" val="1.30" /><!-- Increase Darkness Resistance +8 -->
      <basemul order="0x30" stat="rCrit" val="0.10" /><!-- Critical Damage Chance +? -->
      <!-- Guessing -->
    </for>
  </skill>
  <skill id="10104" levels="1" name="Vesper Holy Light">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="CON" val="7" /><!-- Con +7 -->
      <add order="0x40" stat="DEX" val="8" /><!-- Dex +8 -->
      <add order="0x40" stat="accCombat" val="3.00" /><!-- Accuracy +2.90 -->
      <add order="0x40" stat="rEvas" val="3.10" /><!-- Evasion +3.10 -->
      <add order="0x40" stat="maxHp" val="3200" /><!-- MaxHP +3200 -->
      <add order="0x40" stat="maxCp" val="2200" /><!-- MaxCP +2200 -->
      <mul order="0x30" stat="darkVuln" val="1.05" /><!-- Darkness Resistance +6 -->
    </for>
  </skill>
  <skill id="10105" levels="1" name="Vesper Holy Robe">
    <set name="power" val="0.0" />
    <set name="target" val="TARGET_SELF" />
    <set name="skillType" val="BUFF" />
    <set name="operateType" val="OP_PASSIVE" />
    <set name="castRange" val="-1" />
    <set name="effectRange" val="-1" />
    <for>
      <add order="0x40" stat="INT" val="7" /><!-- Int +7 -->
      <add order="0x40" stat="MEN" val="7" /><!-- Men +7 -->
      <mul order="0x30" stat="mAtk" val="1.400" /><!-- M. Atk. +10.4% -->
      <mul order="0x30" stat="mAtkSpd" val="1.30" /><!-- Casting Spd +12% -->
      <add order="0x40" stat="maxHp" val="2800" /><!-- Maximum HP +2800 effect -->
      <add order="0x40" stat="maxMp" val="6000" /><!-- Maximum MP +6000 effect -->
      <add order="0x40" stat="maxCp" val="2000" /><!-- MaxCP +2000 -->
      <mul order="0x30" stat="darkVuln" val="1.10" /><!-- Darkness resistance is increased by +8 -->
      <mul order="0x30" stat="PhysicalMpConsumeRate" val="1.05" /><!-- MP consumption of the active skill is decreased +? -->
    </for>
  </skill>
</list>


<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE list SYSTEM "skills.dtd">
<list>
<skill id="10106" levels="1" name="Dark Knight Heavy Set">

  <!-- Done by DJ MELERIX -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pAtkSpd" val="1.06"/> <!-- Atk. Spd. +6% -->
    <mul order="0x30" stat="pAtk" val="1.06"/> <!-- P. Atk. +6% -->
    <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
    <add order="0x40" stat="maxHp" val="2500"/> <!-- Maximum HP +2500 -->
    <mul order="0x30" stat="pDef" val="1.16"/> <!-- P Def. +16% -->
    <add order="0x40" stat="runSpd" val="7"/> <!-- Speed +7 -->
    <add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->
  </for>
</skill>
<skill id="10107" levels="1" name="Dark Knight Light Set">

  <!-- Done by DJ MELERIX -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pAtkSpd" val="1.08"/> <!-- Atk. Spd. +8% -->
    <mul order="0x30" stat="pAtk" val="1.08"/> <!-- P. Atk. +8% -->
    <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
    <add order="0x40" stat="maxHp" val="2200"/> <!-- Maximum HP +2200 -->
    <mul order="0x30" stat="pDef" val="1.10"/> <!-- P Def. +10% -->
    <add order="0x40" stat="runSpd" val="4"/> <!-- Speed +4 -->
    <add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->
    <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun Resistance +50% -->
    <add order="0x40" stat="DEX" val="3"/> <!-- DEX +3 -->
    <mul val='1.30' order='0x30' stat='maxMp'/>
  </for>
</skill>
<skill id="10108" levels="1" name="Dark Knight Robe Set">

  <!-- Done by DJ MELERIX -->
  <set name="power" val="0.0"/>
  <set name="target" val="TARGET_SELF"/>
  <set name="skillType" val="BUFF"/>
  <set name="operateType" val="OP_PASSIVE"/>
  <set name="castRange" val="-1"/>
  <set name="effectRange" val="-1"/>
  <for>
    <mul order="0x30" stat="pDef" val="1.20"/> <!-- P. Def. +8% -->
    <mul order="0x30" stat="mAtkSpd" val="1.80"/> <!-- Casting Spd. +70% -->
    <add order="0x40" stat="runSpd" val="6"/> <!-- Speed +6 -->
    <add order="0x40" stat="cancel" val="15"/> <!-- Small decrease in chance of spell interruption - TO CHECK -->
    <mul order="0x30" stat="paralyzeVuln" val="0.5"/> <!-- Paralysis Resistance +50% -->
    <add order="0x40" stat="WIT" val="7"/> <!-- WIT +7 -->
    <add order="0x40" stat="MEN" val="3"/> <!-- MEN +3 -->
    <mul order="0x30" stat="mAtk" val="1.40"/> <!-- M. Atk +10% -->
    <mul order="0x30" stat="stunVuln" val="0.5"/> <!-- Stun resistance +50% -->
    <add order="0x40" stat="maxMp" val="2000"/> <!-- MP +2000 -->
  </for>
</skill>
</list>

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