11-10-2009, 05:00 PM
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#1 (permalink)
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É NoiZ x)
Registrado em: Aug 2009
Posts: 540
Agradecido 672 Vezes em 205 Posts
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Designer:
Meu Estado:
Nome Real: Anthony Nichols
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Custom Enchant System
é um sistema bem interessante , e que acho que muito de vocês vão gostar
ele vai alterando a rate de enchant de acordo com a quantidade
por exemplo: +4 para +5 você terá 99% de chance de sucesso
toda vez que você enchantar algo , ele vai baixar 1% de chance , a partir de +4 :D
Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (revision 3474)
+++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (working copy)
@@ -88,7 +88,7 @@
// check for maximum enchant level
if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel)
return false;
-
+
if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0)
return false;
@@ -172,22 +172,27 @@
return -1;
if (_isWeapon)
- chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
+ for(int x=-Config.ENCHANT_SAFE_MAX; x<Config.ENCHANT_MAX_WEAPON; x++) //By TheEnd
+ chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON-x;
else if (isAccessory)
- chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
+ for(int z=-Config.ENCHANT_SAFE_MAX; z< Config.ENCHANT_MAX_JEWELRY; z++)
+ chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY-z;
else
+ for(int v=-Config.ENCHANT_SAFE_MAX_FULL; v< Config.ENCHANT_MAX_ARMOR; v++)
- chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
+ chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR-v;
}
else
{
if (_isWeapon)
- chance = Config.ENCHANT_CHANCE_WEAPON;
- else if (isAccessory)
- chance = Config.ENCHANT_CHANCE_JEWELRY;
+ for(int i=-Config.ENCHANT_SAFE_MAX; i<Config.ENCHANT_MAX_WEAPON; i++) //By TheEnd
+ chance = Config.ENCHANT_CHANCE_WEAPON-i;
+ else if (isAccessory)
+ for(int d=-Config.ENCHANT_SAFE_MAX; d< Config.ENCHANT_MAX_JEWELRY; d++)
+ chance = Config.ENCHANT_CHANCE_JEWELRY-d;
else
- chance = Config.ENCHANT_CHANCE_ARMOR;
+ for(int a=-Config.ENCHANT_SAFE_MAX_FULL; a< Config.ENCHANT_MAX_ARMOR; a++)
+ chance = Config.ENCHANT_CHANCE_ARMOR-a;
}
chance += _chanceAdd;
if (supportItem != null)
OU
Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (revision 3474)
+++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java (working copy)
@@ -88,7 +88,7 @@
// check for maximum enchant level
if (_maxEnchantLevel != 0 && enchantItem.getEnchantLevel() >= _maxEnchantLevel)
return false;
-
+
if(_itemIds != null && Arrays.binarySearch(_itemIds, enchantItem.getItemId()) < 0)
return false;
@@ -172,22 +172,27 @@
return -1;
if (_isWeapon)
- chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
+ for(int x=-Config.ENCHANT_SAFE_MAX; x<Config.ENCHANT_MAX_WEAPON; x++) //By TheEnd
+ chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON-x;
else if (isAccessory)
- chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
+ for(int z=-Config.ENCHANT_SAFE_MAX; z< Config.ENCHANT_MAX_JEWELRY; z++)
+ chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY-z;
else
+ for(int v=-Config.ENCHANT_SAFE_MAX_FULL; v< Config.ENCHANT_MAX_ARMOR; v++)
- chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
+ chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR-v;
}
else
{
if (_isWeapon)
- chance = Config.ENCHANT_CHANCE_WEAPON;
- else if (isAccessory)
- chance = Config.ENCHANT_CHANCE_JEWELRY;
+ for(int i=-Config.ENCHANT_SAFE_MAX; i<Config.ENCHANT_MAX_WEAPON; i++) //By TheEnd
+ chance = Config.ENCHANT_CHANCE_WEAPON-i;
+ else if (isAccessory)
+ for(int d=-Config.ENCHANT_SAFE_MAX; d< Config.ENCHANT_MAX_JEWELRY; d++)
+ chance = Config.ENCHANT_CHANCE_JEWELRY-d;
else
- chance = Config.ENCHANT_CHANCE_ARMOR;
+ for(int a=-Config.ENCHANT_SAFE_MAX_FULL; a< Config.ENCHANT_MAX_ARMOR; a++)
+ chance = Config.ENCHANT_CHANCE_ARMOR-a;
}
chance += _chanceAdd;
if (supportItem != null)
Créditos: TheEnd
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