Tópico: Criar skill
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Antigo 12-11-2009, 06:00 AM   #3 (permalink)
crzz
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Citação:
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE list SYSTEM "skills.dtd">
<list>
<skill id="99993" levels="1" name="AIO Chant">
<set name="mpInitialConsume" val="57"/>
<set name="mpConsume" val="284"/>
<set name="power" val="0.0"/>
<set name="target" val="TARGET_PARTY"/>
<set name="skillRadius" val="1000"/>
<set name="reuseDelay" val="3900"/>
<set name="hitTime" val="2500"/>
<set name="skillType" val="BUFF"/>
<set name="isMagic" val="true"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="-1"/>
<set name="effectRange" val="-1"/>
<set name="aggroPoints" val="669"/>
<for>
<effect count="1" name="Buff" time="3050" val="0" stackOrder="1" stackType="CoV">
<mul order="0x30" stat="pAtk" val="1.1"/>
<mul order="0x30" stat="pDef" val="1.2"/>
<mul order="0x30" stat="rCrit" val="1.1"/>
<add order="0x40" stat="accCombat" val="4"/>
<mul order="0x30" stat="pAtkSpd" val="1.2"/>
<mul order="0x30" stat="mAtkSpd" val="1.2"/>
<mul order="0x30" stat="cAtk" val="1.2"/>
<mul order="0x30" stat="mAtk" val="1.20"/>
<mul order="0x30" stat="mDef" val="1.20"/>
<mul order="0x30" stat="runSpd" val="0.8"/>
<mul order="0x30" stat="maxHp" val="1.20"/>
<mul order="0x30" stat="debuffVuln" val="0.8"/>
</effect>
</for>
</skill>
</for>
</skill>
</list>
espere, tem algumas flags "fechadas" que nao existem, mas isso interfere?

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