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Antigo 24-11-2009, 12:15 AM   #1 (permalink)
Brunolan
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Nome Real: Bruno Luis Russo Veronezi

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Padrão Sub classe sem quest

no meu server o char chega no npc e adiciona sub classe sem precisar de quest... como eu arrumo isso???? quero q os players precisem fazer a quest para ter sub como eu altero para ter sub so tendo quest????

alguem me ajuda por favor


onde eu altero isso no meu allsetings??

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#=============================================================
#                WARNING                WARNING
#=============================================================
# Those settings can modify the behaviour of your server.
# Your server will NOT be as retail servers.
# 
# Those settings are usefull if you own some special server
# or really small server.
#=============================================================

#-------------------------------------------------------------
# Server config
#-------------------------------------------------------------
# AutoLoot enable. True to enable, False to disable
AutoLoot = True

# If False raid drop will drop on ground even if AutoLoot is enabled
AutoLootRaid = False

# If False special boss drop will drop on ground even if AutoLoot is enabled
AutoLootBoss = False

# If False herbs will drop on ground even if AutoLoot is enabled
AutoLootHerbs = False

# AutoLearnSkills. True to enable, False to disable
AutoLearnSkills = True

# Party range for l2attackable (default 1600)
AltPartyRange = 1600
# Party range for l2party (default 1400)
AltPartyRange2 = 1400

# Weight Limit multiplier - default 1
AltWeightLimit = 150

# If XP loss (and deleveling) is enabled, default is 'True'
Delevel = True

# If disabled, magic dmg has always 100% chance of success, default is 'True'
MagicFailures = False

# Alternative cancel of attack (bow, cast, all)
AltGameCancelByHit = cast

# Alternative rules for shields - if they block, the damage is powerAtk-shieldDef,
# otherwice it's powerAttak / (shieldDef + powerDef)
AltShieldBlocks = False

# Alternative Rate Value for Perfect Shield Block Rate.
AltPerfectShieldBlockRate = 5

# Alternative AltGameMobAttackAI, like C1
AltGameMobAttackAI = False

# Alternative mob behavior in peace zones 
# Default = True; Set to False to prevent mobs from auto-agro against players in peace zones  
AltMobAgroInPeaceZone = True

# Alternative Freight mode. If True, freights can be withdrawed from any place.
# Also, possibility to change Freight price (in adena) for each item slot in freight.
# NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the
# player will actually get charged for the value set in here.
AltGameFreights = True
AltGameFreightPrice = 1000

# Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef),
# A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3."
# diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1
# diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2
# diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17
# diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16
AltGameExponentXp = 0
AltGameExponentSp = 0

# Use tiredness (instead of combat points)
AltGameTiredness = False

#-------------------------------------------------------------
# Alternative settings against player with karma
#-------------------------------------------------------------
AltKarmaPlayerCanBeKilledInPeaceZone = False
AltKarmaPlayerCanShop = True
# Can the player use Scroll of Escape or Return skill?
AltKarmaPlayerCanTeleport = True
# Can the player use gatekeepers (GK)?
AltKarmaPlayerCanUseGK = False
AltKarmaPlayerCanTrade = True
AltKarmaPlayerCanUseWareHouse = True

# Allow free teleportation around the world.
AltFreeTeleporting = False

#Set True for disallow recommend character twice or more a day
AltRecommend = False

# Obviously, Players That Are x Level Cannot Be Hitted By Players That Are Over Their Level.
# NOTE: x Is The Number Used For level. Right Now is 25.
AltPlayerProtection = True
AltPlayerProtectionLevel = 40

#-------------------------------------------------------------
# Crafting config
#-------------------------------------------------------------
# Crafting enabled/disabled. On by default
CraftingEnabled = True

#Limits for recipes (defal: 50 - for dwarf , 50 - for common)
DwarfRecipeLimit = 50
CommonRecipeLimit = 50

# Alternative crafting rules:
# - crafting takes time
# - players get EXP/SP for crafting
AltGameCreation = False

# time multiplier - bigger number ===> slower crafting but more XP/SP 
AltGameCreationSpeed = 1

# Additional XP/SP rate multiplier (for increased XP/SP)  default = 1
AltGameCreationRateXp = 1
AltGameCreationRateSp = 1

# If set to False, blacksmiths don't take recipes from players inventory when crafting.
# Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item) 
AltBlacksmithUseRecipes = True

#-------------------------------------------------------------
# Skills config
#-------------------------------------------------------------
# Allow use Event Managers for change occupation
# If you need change occupation only use quest then set this to False
# Default = False
AllowClassMasters = True

#Escolha o Acess Level Desejado na Troca de Class para GM
#Default = 100
#By: Vicfelipe & Paytaly
ClassMasterForGM = 100

# Remote Class Change (HTML pops up on 20/40/76).
AllowRemoteClassMasters = True

# Life crystal needed to learn clan skills
LifeCrystalNeeded = True
# Spell Book needed to learn skills
SpBookNeeded = True

# Book needed to enchant skills
EnchantSkillSpBookNeeded = True

# Alternative skill learn rules:
# - all classes can learn all skills
# - skills of another class costs x2 SP
# - skills of another race costs x2 SP
# - skills of fighters/mages costs x3 SP
AltGameSkillLearn = False

# Allow player sub-class addition without checking for unique quest items.
AltSubClassWithoutQuests = True

# Maximum number of allowed subclasses for every player. 
# Retail: 3 
MaxSubclass = 5

# Limit attack speed (0 = disable)
# Unlimited - retail like
MaxPAtkSpeed = 1500
MaxMAtkSpeed = 2000

# Restore Buffs On Subclass Change?
# Retail : False
RestoreEffectsOnSub = False

# Enables - Disables Grade Penalties
DisableGradePenalty = False

# Enables - Disables Weight Penalties
DisableWeightPenalty = True

#-------------------------------------------------------------
# Buffs config
#-------------------------------------------------------------
# Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5)
MaxBuffAmount = 36

#-------------------------------------------------------------
# Equipment Restriction config
#-------------------------------------------------------------
# Alternate Gaming
# Usage: True  - Restriction enabled
#        False - Restriction disabled
# Castle Shield can be equiped by all clan members if they own a castle. - default True
CastleShieldRestriction = True
# ClanHall Shield can be equiped by all clan members if they own a clan hall. - default True
ClanHallShieldRestriction = True
# Apella armors can be equiped only by clan members if their class is Baron or higher - default True
ApellaArmorsRestriction = False
# Clan Oath Armors can be equiped only by clan members - default True
OathArmorsRestriction = False
# Castle Crown can be equiped only by castle lord - default True
CastleLordsCrownRestriction = True
#Castle Circlets can be equiped only by clan members if they own a castle - default True
CastleCircletsRestriction = True

#-------------------------------------------------------------
# Clans config
#-------------------------------------------------------------
# Number of days you have to wait before :
#   - joining another clan
DaysBeforeJoinAClan = 0
#   - creating a new clan
DaysBeforeCreateAClan = 1
# Number of days it takes to dissolve a clan
DaysToPassToDissolveAClan = 0
# Number of days before joining a new alliance when clan voluntarily leave an alliance
DaysBeforeJoinAllyWhenLeaved = 0
# Number of days before joining a new alliance when clan was dismissed from an alliance
DaysBeforeJoinAllyWhenDismissed = 0
# Number of days before accepting a new clan for alliance when clan was dismissed from an alliance
DaysBeforeAcceptNewClanWhenDismissed = 0
# Number of days before creating a new alliance when dissolved an alliance
DaysBeforeCreateNewAllyWhenDissolved = 0

# Maximum number of clans in ally
AltMaxNumOfClansInAlly = 3

# Number of members needed to request a clan war
AltClanMembersForWar = 5

# All new characters of the same account are newbies, not only first one
AltNewCharAlwaysIsNewbie = True

# Privilege browse warehouse enables at the same time also withdraw from warehouse!
AltMembersCanWithdrawFromClanWH = False

#Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default True
RemoveCastleCirclets = True

# Reputation Score gained per Kill in Clanwar.
# Retail: 1
ReputationScorePerKill = 5

#-----------------------------------------------------------------
# Manor Config
#-----------------------------------------------------------------

# Manor Refresh Time in Military hours Default 8pm (20) 
AltManorRefreshTime = 20

# Manor Refresh Time for Min's, Default 00 so at the start of the hour.
AltManorRefreshMin = 00

# Manor Next Period Approve Time in Military hours Default 6am 
AltManorApproveTime = 6

# Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour.
AltManorApproveMin = 00

# Manor Maintenance time, Default 6 minutes. 
AltManorMaintenancePeriod = 360000

# Manor Save Type. 1-Save data into db after every action; Default False
AltManorSaveAllActions = True

# Manor Save Period (used only if AltManorSaveAllActions=False) Default very 2 hours
AltManorSavePeriodRate = 2

#-------------------------------------------------------------
# Lottery config
#-------------------------------------------------------------
# Initial Lottery prize
AltLotteryPrize = 50000

# Lottery Ticket Price
AltLotteryTicketPrice = 2000

# What part of jackpot amount should receive characters who pick 5 wining numbers
AltLottery5NumberRate = 0.6

# What part of jackpot amount should receive characters who pick 4 wining numbers
AltLottery4NumberRate = 0.2

# What part of jackpot amount should receive characters who pick 3 wining numbers
AltLottery3NumberRate = 0.2

# How much adena receive characters who pick two or less of the winning number
AltLottery2and1NumberPrize = 200

#-------------------------------------------------------------
# Debug & Dev config
#-------------------------------------------------------------
# Don't load quests
AltDevNoQuests = False
# Don't load spawntable
AltDevNoSpawns = False

#-----------------------------------
# 4 Sepulchers Config
#-----------------------------------
# Four Sepulchers

# Default: 50
TimeOfAttack = 50

# Default: 5
TimeOfCoolDown = 5

# Default: 3
TimeOfEntry = 3

# Default: 2
TimeOfWarmUp = 2

# Default: 4
NumberOfNecessaryPartyMembers = 4

#-----------------------------------
# Dimension Rift Config
#-----------------------------------
# Minimal party size to enter rift. Min = 2, Max = 9.
# If in rift party will become smaller all members will be teleported back
RiftMinPartySize = 5

# Number of maximum jumps between rooms allowed, after this time party will be teleported back
MaxRiftJumps = 4

# Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s
RiftSpawnDelay = 10000

# Time between automatic jumps in seconds
AutoJumpsDelayMin = 480
AutoJumpsDelayMax = 600

# Time Multiplier for stay in the boss room
BossRoomTimeMultiply = 1.5

# Cost in dimension fragments to enter the rift, each party member must own this amount
RecruitCost = 18
SoldierCost = 21
OfficerCost = 24
CaptainCost = 27
CommanderCost = 30
HeroCost = 33

# Max message length , Prevents Spam, Crashes In Game. (Default: 100) 
MaxChatLength = 100

# Cruma Tower max level allowed to enter
# Retail: 56 Level
CrumaTowerLevelRestrict = 56

# Custom Respawn Point System (where you spawn after death (To village button)).
AllowCustomRespawnPoint = False
CustomRespawnPointX = 0
CustomRespawnPointY = 0
CustomRespawnPointZ = 0

# Custom new characters spawn.
AllowCustomNewSpawn = false
CustomNewSpawnX = 116930
CustomNewSpawnY = 76846
CustomNewSpawnZ = -2713

#Buff time multiple
#Example dance time default is 2 min if BuffMultiplier=30 then
#buff time=60min
#Multiplier dance & song time
DanceTimeMultiplier=120

# Multiplier buff time
#Example buff time default is 20 min if BuffMultiplier=3 then
#buff time=60min
#is 20*3
BuffMultiplier=12

#Multiplier time of spirit (COV, POW, POF ...)
#Example spirit time default is 5 min if BuffMultiplier=12 then
#buff time=60min
SpiritMultiplier=48

#Daggers skill success rate
#Default: 50,70,60.
FrontBlow = 50
BackBlow = 70
SideBlow = 60

#-----------------------------------
# Other configs
#-----------------------------------
#Shows info about monster when shift + clicked
AltGameViewNpc = False
#Use 3D map?
Use3DMap = False
# Check lists?
CheckKnownList = False
# Allow to log in with more than one account per ip
AllowDualBox = True
# Allows summons/pets hit its' master
AllowHitOwner = True

#-------------------------------------------------------------
# Class Master
#-------------------------------------------------------------
# Config for special Class Master npc that can change players occupation
# If you need change occupation only use quest then set this to False (Default)
# Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number...
# Examples:
#
# ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[]
# 1st occupation change for 100.000 Adena (item id 57)
# 2nd occupation change for 1.000.0000 Adena (item id 57)
# ConfigClassMaster=1;[];[];2;[];[]
# 1st, 2nd,
ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[]
# Spawn Class Master npc if you have any in spawnlist. Default = False
SpawnClassMaster  = True

# Allows Strider Update
ClassMasterUpdateStrider = False

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