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Membro - Cabo
Registrado em: Jan 2009
Localização: Ribeirão Preto
Posts: 26
Agradecido 52 Vezes em 25 Posts
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[ Tutorial ] Aumentando o % De Sorte Do Colar Do Seu Server de 1 a +9
Bom Vamos Lá Vá Na Pasta GameServer Do Seu Servidor e Abra o Arquivo InitEnchant.lua.
Ele Estará +/- Assim:
EnchantSystem = GetEnchantStrong();
EnchantSystem:ClearEnchantInfo()
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level5, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level6, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level7, 13, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level8, 7, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level9, 2, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level5, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level6, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level7, 13, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level8, 7, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.ICE, KEnchantStrong.Level9, 2, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level5, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level6, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level7, 20, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level8, 10, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.LIGHT, KEnchantStrong.Level9, 2, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level5, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level6, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level7, 20, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level8, 10, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.DARK, KEnchantStrong.Level9, 2, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level5, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level6, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level7, 20, 0, 15 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level8, 10, 0, 15 )
EnchantSystem:SetEnchantAction( KEnchantStrong.WIND, KEnchantStrong.Level9, 10, 0, 20 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level5, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level6, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level7, 20, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level8, 10, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.CASH_SHIELD, KEnchantStrong.Level9, 2, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level5, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level6, 30, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level7, 20, 0, 15 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level8, 10, 0, 15 )
EnchantSystem:SetEnchantAction( KEnchantStrong.GP_SHIELD, KEnchantStrong.Level9, 10, 0, 20 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level5, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level6, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level7, 20, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level8, 10, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.SHINE, KEnchantStrong.Level9, 10, 30, 0 )
EnchantSystem:ClearGemCount()
EnchantSystem:SetEnchantGemCount{ 1, 2, 2, 2, 2, 3, 3, 3, 3, } -- °*È*¿¡ ÇÊ¿äÇÑ Áª ¼ö·®
EnchantSystem:ClearAssistInfoTable()
--0 : SUCCESS, 1 : WEAKNESS, 2 : BREAK, 3 : NONE
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level1, { {0, 2.0}, {1, 0.5} } )
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level2, { {0, 2.0}, {1, 0.5} } )
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level3, { {0, 2.0}, {1, 0.5} } )
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level4, { {0, 2.0}, {1, 0.5} } )
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level5, { {0, 2.0}, {1, 0.5} } )
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level6, { {0, 2.0}, {1, 0.5} } )
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level7, { {0, 2.0}, {1, 0.5} } )
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level8, { {0, 2.0}, {1, 0.5} } )
EnchantSystem:AddStronAssist( 47970, KEnchantStrong.Level9, { {0, 2.0}, {1, 0.5} } )
Bom Agora Como Aumentar o % De Sorte Para o Colar Ir De 1 a +9
Bom Vamos Pegar o Colar Do Fogo De Exemplo !
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level5, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level6, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level7, 13, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level8, 7, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level9, 2, 30, 0 )
Bom Vamos Lá
Olhe Lá Na Frente :
Level1
Level2
Level3
Level4
Level5
Level6
Level7
Level8
Level9
Vamos Mudar a Chance Do Colar Para o Level 1
Pegamos o Codigo:
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level1, 100, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level2, 50, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level3, 40, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level4, 30, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level5, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level6, 30, 20, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level7, 13, 0, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level8, 7, 30, 0 )
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level9, 2, 30, 0 )
E Mudamos Aqui:
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level1, Aqui a Chance De Sorte Do Seu Colar, 0, 0 )
Exemplo:
Para Ficar 100% Mude Lá Para 100
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level1, 100, 0, 0 )
Pronto =D
Agora Como Saber Qual é Cada Colar??
Bom Você Precisará Saber Um Pouco De Ingles =P
Olhe Bem No Codigo :
EnchantSystem:SetEnchantAction( KEnchantStrong.FIRE, KEnchantStrong.Level1, 100, 0, 0 )
Ali Em Fire
É o Nome Do Colar..
=D Facil não??
Legenda:
*Coluna 1: Nessa coluna estão escritos os tipos dos colares (fogo, gelo, luz..). Para quem não sabe muito de Inglês:
1-FIRE = Colar do Fogo
2-ICE = Colar do Gelo
3-LIGHT = Colar da Luz
4-DARK = Colar das Sombras
5-WIND = Colar do Vento
Só isso mesmo ..
Se Ajudei Agradeça !
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