<!-- Done by KID -->
<table name="#mpConsume"> 54 62 69 </table>
<!-- L2P still need to confirm res values -->
<table name="#darkVuln"> 0.95 0.95 0.95 </table> <-- quanto maior menas resistencia / quanto menos mas resistencia.. entendeu ? aqui deixei todas resistencia .95 por ser server pvp... mas vai da sua configuração de balanceamento
<set name="mpConsume" val="#mpConsume"/>
<set name="reuseDelay" val="7000"/>
<set name="hitTime" val="5000"/>
<set name="target" val="TARGET_ONE"/>
<set name="skillType" val="BUFF"/>
<set name="operateType" val="OP_ACTIVE"/>
<set name="castRange" val="400"/>
<set name="effectRange" val="900"/>
<set name="isMagic" val="true"/>
<for>
<effect count="1" name="Buff" time="14400" val="0">
<mul order="0x30" stat="darkVuln" val="#darkVuln"/>
</effect>
</for>
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