11-04-2009, 01:39 PM
#1
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Inventório de Anjinho
Critical Erro
Citação:
2009.4.11 13:35:15
OS : Windows XP 5.1 (Build: 2600)
CPU : GenuineIntel Unknown processor @ -4328 MHz with 2047MB RAM
Video : NVIDIA GeForce 7300 GT (9371)
General protection fault!
History: UStruct::SerializeBin <- (Class Engine.ShadowBitmapMaterial ShadowActor[0]) <- UObject::Serialize <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial30) <- TestReach <- (ShadowBitmapMaterial Transient.ShadowBitmapMaterial30) <- UStruct::SerializeBin <- (Class Engine.ShadowProjector ShadowTexture[0]) <- UObject::Serialize <- (ShadowProjector 22_22.ShadowProjector482) <- AActor::Serialize <- TestReach <- (ShadowProjector 22_22.ShadowProjector482) <- ULevelBase::Serialize <- ULevel::Serialize <- TestReach <- (Level 22_22.myLevel) <- UStruct::SerializeBin <- (Class Engine.GameEngine GLevel[0]) <- UObject::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- UGameEngine::Serialize <- (GameEngine Transient.GameEngine0) <- TestReach <- (GameEngine Transient.GameEngine0) <- TArray<< <- UGameEngine::L2SerializeRootSet <- UGameEngine::L2CollectGarbage <- UGameEngine::DetachLevel <- UGameEngine::CheckPurgeLevel <- Level_was_loaded <- UGameEngine::L2_Teleport <- UGameEngine::Tick <- UpdateWorld <- MainLoop
[SIZE="6"]Alguem sabe me dizer pq todos players da isso quando teleporta[/SIZE]