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#11 (permalink) | ||||||||||||||||
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Membro - Karma
![]() Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Nome Real: Héros
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Game Server
Citação:
Citação:
Obs : Meu servidor hada Via Hamachi AH descupas a outra mensagem pois de um lag aqui e saiu 2 |
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#13 (permalink) | ||||||||||||||
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Membro - Karma
![]() Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Nome Real: Héros
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tenho mas o meu outro servidor tava rodando com o IP do hamachi nao tinha problema nenhum
ja testei colocando o no-ip e da ah mesma coisa |
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#14 (permalink) |
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Amigo SE
![]() Registrado em: Dec 2008
Localização: Giran Castle Town
Posts: 98
Agradeceu: 23
Agradecido 619 Vezes em 28 Posts
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Game Server
Citação: # This is the server configuration file. Here you can set up the connection for your server. # Usually you have to change the ExternalHostname option to # - 127.0.0.1 (if you want to play alone / testing purpose) # - LAN IP* (if you want to play from another computer in the network) # - WAN IP** (if you want to play with friends over internet) # - Questions? => l2jfree - Index # # * = If you want to get your LAN IP, simply choose "Start" => "Run..." then type "cmd" => "ipconfig" # **= If you want to get you WAN IP, visit What Is My IP Address? - IP Address Lookup, Internet Speed Test, IP Info, plus more # ================================================== ================================================= # ================================================== ============== # General server setting !!! REQUIRED to configure to everyone !!! # ================================================== ============== # Bind ip of the gameserver, use 0.0.0.0 to bind on all available IPs GameserverHostname=AQUI COLOCA 0.0.0.0 GameserverPort=7777 # This is transmitted to the clients connecting from an external network, so it has to be a public IP or resolvable hostname ExternalHostname=<---- aqui a sua conta no-ip # This is transmitted to the client from the same network, so it has to be a local IP or resolvable hostname InternalHostname=<---- aqui a sua conta no-ip # Define internal networks (10.0.0.0/8,192.168.0.0/16 is default internal networks) InternalNetworks= # Define optional networks and router IPs # IP (200.100.200.100) or fully qualified domain name # (google.com) that resolves to an IP (use ping to determine if a domain resolves). # Format: ip,net/mask;ip,net/mask,net/mask # (mask 192.168.0.0/16 or 192.168.0.0/255.255.0.0 would be 192.168.*.*) # Note: keep InternalNetworks and OptionalNetworks blank for compatibility with older login server OptionalNetworks= # The Loginserver host and port LoginPort=9014 LoginHost=<---- aqui a sua conta no-ip # This is the server id that the gameserver will request (i.e. 1 is Bartz) RequestServerID = 1 # If set to true, the login will give an other id to the server if the requested id is allready reserved AcceptAlternateID = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriv er URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=root MaximumDbConnections=50 # Datapack root directory, defaults to current directory from which the server is started #DatapackRoot=H:/workEclipse/L2J Free/trunk/L2_DataPack_IL # Define character name template # These ones are regular expressions, visit Regular-Expressions.info - Regex Tutorial, Examples and Reference - Regexp Patterns for details # Note: Checking lengths are done server side, but keep it in pattern for future purposes # Character name ( Default [A-Za-z0-9\-]{3,16} ) CnameTemplate=[A-Za-z0-9]{3,16} # Pet name ( Default [A-Za-z0-9\-]{3,16} ) PetNameTemplate=[A-Za-z0-9]{3,16} # Clan and ally name ( [A-Za-z0-9 \-]{3,16} ) ClanAllyNameTemplate=[A-Za-z0-9 \-]{3,16} # Title ( [A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} ) TitleTemplate=[A-Za-z0-9 \-\\[\\]\<\>\(\)\!\|]{3,16} # Maximum number of chars per account - 0 = illimited - default = 7 CharMaxNumber = 5 # Define how many players are allowed to play simultaneously on your server. MaximumOnlineUsers=500 # Minimum and maximum protocol revision that server allow to connect. # You must keep MinProtocolRevision <= MaxProtocolRevision. MinProtocolRevision = 740 MaxProtocolRevision = 746 #--------------------------------------------- # Safe Reboot configuration #--------------------------------------------- # This will prevent some exploit during restart/shutdown process SafeReboot = true # To use following options, SafeReboot must be set to True # Time in seconds before server complete shutdown/reboot, when # following striction take effect SafeRebootTime = 10 # Disable item enchant SafeRebootDisableEnchant=True # Disable players teleportations SafeRebootDisableTeleport=False # Disable craft and crystallize SafeRebootDisableCreateItem=False # Disable trades and shops SafeRebootDisableTransaction=False # Disable actions between players SafeRebootDisablePcIteraction=False # Disable actions on NPC SafeRebootDisableNpcIteraction=False # Network traffic optimization: minimum time between sending char's hp/mp status update packet. NetworkTrafficOptimization = False NetworkTrafficOptimizationMs = 1100 # Flood Protection # if enabled players which send more then PACKETLIMIT packets in PACKETTIMELIMIT ms will get kicked # warning not tested made a quickhack for squeezed FloodProtection = False PacketLimit = 500 PacketTimeLimit = 1100 # ================================================== ============== # JMX Administration # ================================================== ============== # Port to connect with l2jmx, -1 to disable jmx completely admin_portJMX=-1 # Port to connect to jmx via HTTP, -1 to disable # disable it if it is not local test # http adaptor is usefull to see if your server is running with l2jbeans, or to see others beans (JRE, logging) # It is also possible to use it if you forbid this port for external host, but you have to be sure nobody can reach this url ! admin_portHTTP=-1 # password for keystore_file, the keystore file should be in config folder. # Comment it or remove the keystore file if you doesn't want to activate secure socket. #keystore_password=password # keystore file # this file is used to store a SSL certificate for your jmx server. # You have to create it with keytool like this : # $JAVA_HOME/bin/keytool -genkey -keyalg "RSA" -keystore myKeystore.jks -storepass myPassword -dname "cn=myhost" # Change myKeystore, myPassword and myhost for your own needs # You have to give this file to all people that will use l2jmx #keystore=keystore.jks Login Server Citação: # ================================================== ============== # General login server setting !!! REQUIRED to configure to everyone !!! # ================================================== ============== # Bind ip of the loginserver, use 0.0.0.0 to bind on all available IPs LoginServerHostname=coloque 0.0.0.0 LoginServerPort=2106 GMMinLevel=75 # The port, ip on which login will listen for GameServers LoginHostname=<-- Conta no-ip LoginPort=9014 # If set to true any GameServer can register on your login's free slots AcceptNewGameServer = True # If false, the licence (after the login) will not be shown ShowLicence = True # Database info Driver=com.mysql.jdbc.Driver #Driver=org.hsqldb.jdbcDriver #Driver=com.microsoft.sqlserver.jdbc.SQLServerDriv er URL=jdbc:mysql://localhost/l2jdb #URL=jdbc:hsqldb:hsql://localhost/l2jdb #URL=jdbc:sqlserver://localhost/database=l2jdb/user=sa/password= Login=root Password=root # Useable values: "True" - "False", use this option to choose whether accounts will be created # automatically or not. AutoCreateAccounts=True # The delay in minutes after which the login updates the gameservers IP's (usefull when their ip is dynamic) # (0 = disable) IpUpdateTime=0 # ================================================== ============ # Test server setting, shoudnt be touched in online game server # ================================================== ============ Debug = False Assert = False Developer = False # Enforce GG Authorization from client # Login server will kick client if client bypassed GameGuard authentication ForceGGAuth=False #FloodProtection. time in ms EnableFloodProtection=True FastConnectionLimit=15 NormalConnectionTime=700 FastConnectionTime=350 MaxConnectionPerIP=50 #Ban management # number of attempt before a user is banned when he fails his login LoginTryBeforeBan=10 # Time you won't be able to login back again after LoginTryBeforeBan tries to login. Provide a value in seconds. Default 10min. (600) LoginBlockAfterBan=600 |
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#15 (permalink) | ||||||||||||||
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Membro - Karma
![]() Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Nome Real: Héros
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Cara fiz issu to estalando de novo o meu navicat pra ve ese nao eh ele meda 5 minutinhus para fazer issu por favor nao deslogue do forum
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#18 (permalink) | ||
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Amigo SE
![]() Registrado em: Nov 2008
Localização: Rio de Janeiro, RJ
Posts: 597
Agradeceu: 47
Agradecido 1,826 Vezes em 246 Posts
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estou vendo q os 2 estao com problemas de configurar um simples IP no config do server, um naum coloca os IPs e o outro informa errado.
ta dificil!!! O pack naum tem erro algum!!! siga esses passos abaixo... loginserver.properties Citação:
server.properties Citação:
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#20 (permalink) | |
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Amigo SE
![]() Registrado em: Nov 2008
Localização: Rio de Janeiro, RJ
Posts: 597
Agradeceu: 47
Agradecido 1,826 Vezes em 246 Posts
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Citação:
me desculpe rapaz mas tenho certeza q vc naum fez tudo correto pois eu acabei de baixar o pack e configurar da maneira q expliquei só para saber c eu fiz algo errado mesmo sabendo q naum tinha errado em nada e esta tudo normal. faça uma revisão em q vc fez com a explicação q eu fiz acima q vai dar certo. e por favor baixe o patch q esta no pack pois c vc colocar outro nuam vai dar certo.
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