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#1 (permalink) |
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Membro - General
![]() Registrado em: Sep 2009
Localização: Porto Alegre RS
Posts: 217
Agradeceu: 285
Agradecido 86 Vezes em 51 Posts
Nome Real: Bruno Luis Russo Veronezi
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no meu server o char chega no npc e adiciona sub classe sem precisar de quest... como eu arrumo isso???? quero q os players precisem fazer a quest para ter sub como eu altero para ter sub so tendo quest????
alguem me ajuda por favor onde eu altero isso no meu allsetings?? Código HTML:
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#============================================================= # WARNING WARNING #============================================================= # Those settings can modify the behaviour of your server. # Your server will NOT be as retail servers. # # Those settings are usefull if you own some special server # or really small server. #============================================================= #------------------------------------------------------------- # Server config #------------------------------------------------------------- # AutoLoot enable. True to enable, False to disable AutoLoot = True # If False raid drop will drop on ground even if AutoLoot is enabled AutoLootRaid = False # If False special boss drop will drop on ground even if AutoLoot is enabled AutoLootBoss = False # If False herbs will drop on ground even if AutoLoot is enabled AutoLootHerbs = False # AutoLearnSkills. True to enable, False to disable AutoLearnSkills = True # Party range for l2attackable (default 1600) AltPartyRange = 1600 # Party range for l2party (default 1400) AltPartyRange2 = 1400 # Weight Limit multiplier - default 1 AltWeightLimit = 150 # If XP loss (and deleveling) is enabled, default is 'True' Delevel = True # If disabled, magic dmg has always 100% chance of success, default is 'True' MagicFailures = False # Alternative cancel of attack (bow, cast, all) AltGameCancelByHit = cast # Alternative rules for shields - if they block, the damage is powerAtk-shieldDef, # otherwice it's powerAttak / (shieldDef + powerDef) AltShieldBlocks = False # Alternative Rate Value for Perfect Shield Block Rate. AltPerfectShieldBlockRate = 5 # Alternative AltGameMobAttackAI, like C1 AltGameMobAttackAI = False # Alternative mob behavior in peace zones # Default = True; Set to False to prevent mobs from auto-agro against players in peace zones AltMobAgroInPeaceZone = True # Alternative Freight mode. If True, freights can be withdrawed from any place. # Also, possibility to change Freight price (in adena) for each item slot in freight. # NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. AltGameFreights = True AltGameFreightPrice = 1000 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = False #------------------------------------------------------------- # Alternative settings against player with karma #------------------------------------------------------------- AltKarmaPlayerCanBeKilledInPeaceZone = False AltKarmaPlayerCanShop = True # Can the player use Scroll of Escape or Return skill? AltKarmaPlayerCanTeleport = True # Can the player use gatekeepers (GK)? AltKarmaPlayerCanUseGK = False AltKarmaPlayerCanTrade = True AltKarmaPlayerCanUseWareHouse = True # Allow free teleportation around the world. AltFreeTeleporting = False #Set True for disallow recommend character twice or more a day AltRecommend = False # Obviously, Players That Are x Level Cannot Be Hitted By Players That Are Over Their Level. # NOTE: x Is The Number Used For level. Right Now is 25. AltPlayerProtection = True AltPlayerProtectionLevel = 40 #------------------------------------------------------------- # Crafting config #------------------------------------------------------------- # Crafting enabled/disabled. On by default CraftingEnabled = True #Limits for recipes (defal: 50 - for dwarf , 50 - for common) DwarfRecipeLimit = 50 CommonRecipeLimit = 50 # Alternative crafting rules: # - crafting takes time # - players get EXP/SP for crafting AltGameCreation = False # time multiplier - bigger number ===> slower crafting but more XP/SP AltGameCreationSpeed = 1 # Additional XP/SP rate multiplier (for increased XP/SP) default = 1 AltGameCreationRateXp = 1 AltGameCreationRateSp = 1 # If set to False, blacksmiths don't take recipes from players inventory when crafting. # Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item) AltBlacksmithUseRecipes = True #------------------------------------------------------------- # Skills config #------------------------------------------------------------- # Allow use Event Managers for change occupation # If you need change occupation only use quest then set this to False # Default = False AllowClassMasters = True #Escolha o Acess Level Desejado na Troca de Class para GM #Default = 100 #By: Vicfelipe & Paytaly ClassMasterForGM = 100 # Remote Class Change (HTML pops up on 20/40/76). AllowRemoteClassMasters = True # Life crystal needed to learn clan skills LifeCrystalNeeded = True # Spell Book needed to learn skills SpBookNeeded = True # Book needed to enchant skills EnchantSkillSpBookNeeded = True # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = True # Maximum number of allowed subclasses for every player. # Retail: 3 MaxSubclass = 5 # Limit attack speed (0 = disable) # Unlimited - retail like MaxPAtkSpeed = 1500 MaxMAtkSpeed = 2000 # Restore Buffs On Subclass Change? # Retail : False RestoreEffectsOnSub = False # Enables - Disables Grade Penalties DisableGradePenalty = False # Enables - Disables Weight Penalties DisableWeightPenalty = True #------------------------------------------------------------- # Buffs config #------------------------------------------------------------- # Maximum number of buffs (default = 20 + 4 Divine Inspiration in C5) MaxBuffAmount = 36 #------------------------------------------------------------- # Equipment Restriction config #------------------------------------------------------------- # Alternate Gaming # Usage: True - Restriction enabled # False - Restriction disabled # Castle Shield can be equiped by all clan members if they own a castle. - default True CastleShieldRestriction = True # ClanHall Shield can be equiped by all clan members if they own a clan hall. - default True ClanHallShieldRestriction = True # Apella armors can be equiped only by clan members if their class is Baron or higher - default True ApellaArmorsRestriction = False # Clan Oath Armors can be equiped only by clan members - default True OathArmorsRestriction = False # Castle Crown can be equiped only by castle lord - default True CastleLordsCrownRestriction = True #Castle Circlets can be equiped only by clan members if they own a castle - default True CastleCircletsRestriction = True #------------------------------------------------------------- # Clans config #------------------------------------------------------------- # Number of days you have to wait before : # - joining another clan DaysBeforeJoinAClan = 0 # - creating a new clan DaysBeforeCreateAClan = 1 # Number of days it takes to dissolve a clan DaysToPassToDissolveAClan = 0 # Number of days before joining a new alliance when clan voluntarily leave an alliance DaysBeforeJoinAllyWhenLeaved = 0 # Number of days before joining a new alliance when clan was dismissed from an alliance DaysBeforeJoinAllyWhenDismissed = 0 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance DaysBeforeAcceptNewClanWhenDismissed = 0 # Number of days before creating a new alliance when dissolved an alliance DaysBeforeCreateNewAllyWhenDissolved = 0 # Maximum number of clans in ally AltMaxNumOfClansInAlly = 3 # Number of members needed to request a clan war AltClanMembersForWar = 5 # All new characters of the same account are newbies, not only first one AltNewCharAlwaysIsNewbie = True # Privilege browse warehouse enables at the same time also withdraw from warehouse! AltMembersCanWithdrawFromClanWH = False #Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default True RemoveCastleCirclets = True # Reputation Score gained per Kill in Clanwar. # Retail: 1 ReputationScorePerKill = 5 #----------------------------------------------------------------- # Manor Config #----------------------------------------------------------------- # Manor Refresh Time in Military hours Default 8pm (20) AltManorRefreshTime = 20 # Manor Refresh Time for Min's, Default 00 so at the start of the hour. AltManorRefreshMin = 00 # Manor Next Period Approve Time in Military hours Default 6am AltManorApproveTime = 6 # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour. AltManorApproveMin = 00 # Manor Maintenance time, Default 6 minutes. AltManorMaintenancePeriod = 360000 # Manor Save Type. 1-Save data into db after every action; Default False AltManorSaveAllActions = True # Manor Save Period (used only if AltManorSaveAllActions=False) Default very 2 hours AltManorSavePeriodRate = 2 #------------------------------------------------------------- # Lottery config #------------------------------------------------------------- # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 #------------------------------------------------------------- # Debug & Dev config #------------------------------------------------------------- # Don't load quests AltDevNoQuests = False # Don't load spawntable AltDevNoSpawns = False #----------------------------------- # 4 Sepulchers Config #----------------------------------- # Four Sepulchers # Default: 50 TimeOfAttack = 50 # Default: 5 TimeOfCoolDown = 5 # Default: 3 TimeOfEntry = 3 # Default: 2 TimeOfWarmUp = 2 # Default: 4 NumberOfNecessaryPartyMembers = 4 #----------------------------------- # Dimension Rift Config #----------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If in rift party will become smaller all members will be teleported back RiftMinPartySize = 5 # Number of maximum jumps between rooms allowed, after this time party will be teleported back MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s RiftSpawnDelay = 10000 # Time between automatic jumps in seconds AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 # Max message length , Prevents Spam, Crashes In Game. (Default: 100) MaxChatLength = 100 # Cruma Tower max level allowed to enter # Retail: 56 Level CrumaTowerLevelRestrict = 56 # Custom Respawn Point System (where you spawn after death (To village button)). AllowCustomRespawnPoint = False CustomRespawnPointX = 0 CustomRespawnPointY = 0 CustomRespawnPointZ = 0 # Custom new characters spawn. AllowCustomNewSpawn = false CustomNewSpawnX = 116930 CustomNewSpawnY = 76846 CustomNewSpawnZ = -2713 #Buff time multiple #Example dance time default is 2 min if BuffMultiplier=30 then #buff time=60min #Multiplier dance & song time DanceTimeMultiplier=120 # Multiplier buff time #Example buff time default is 20 min if BuffMultiplier=3 then #buff time=60min #is 20*3 BuffMultiplier=12 #Multiplier time of spirit (COV, POW, POF ...) #Example spirit time default is 5 min if BuffMultiplier=12 then #buff time=60min SpiritMultiplier=48 #Daggers skill success rate #Default: 50,70,60. FrontBlow = 50 BackBlow = 70 SideBlow = 60 #----------------------------------- # Other configs #----------------------------------- #Shows info about monster when shift + clicked AltGameViewNpc = False #Use 3D map? Use3DMap = False # Check lists? CheckKnownList = False # Allow to log in with more than one account per ip AllowDualBox = True # Allows summons/pets hit its' master AllowHitOwner = True #------------------------------------------------------------- # Class Master #------------------------------------------------------------- # Config for special Class Master npc that can change players occupation # If you need change occupation only use quest then set this to False (Default) # Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number... # Examples: # # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # ConfigClassMaster=1;[];[];2;[];[] # 1st, 2nd, ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[] # Spawn Class Master npc if you have any in spawnlist. Default = False SpawnClassMaster = True # Allows Strider Update ClassMasterUpdateStrider = False |
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#2 (permalink) |
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Membro - Major
![]() Registrado em: Nov 2008
Localização: Manaus,Amazonas
Posts: 151
Agradeceu: 85
Agradecido 63 Vezes em 47 Posts
Nome Real: Alex Figueiredo de Oliveira
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# Allow player sub-class addition without checking for unique quest items.
AltSubClassWithoutQuests = True >>>>>aki e false para poder pedir o item! Mas creio q tem essa resposta em duvidas solucionadas |
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| O seguinte membro ao lado disse Obrigado(a) a : Gildaesfirra por gostar deste Post : |
Brunolan (24-11-2009)
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#3 (permalink) | ||||||||||||||
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Membro - Capitão
![]() Registrado em: Oct 2009
Posts: 118
Agradeceu: 82
Agradecido 9 Vezes em 7 Posts
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# Allow player to sub-class without checking for unique quest items.
# Default: False AltSubClassWithoutQuests = true
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| O seguinte membro ao lado disse Obrigado(a) a : wtl4ever por gostar deste Post : |
Brunolan (24-11-2009)
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