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Ferramentas do Tópico | Modos de Exibição |
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#1 | ||||||||||||||
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Membro - Karma
![]() Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Nome Real: Héros
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Bom gente to presisando de um gato que troque a class dos players 1,2,3 class pois minha pack nao tem L2Jenova
e tb os buffs do meu npc acho que sao buffs de clan hall como eu modifico os buffs de clan para quero apenas mudar o Tempo deles |
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#2 |
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Membro - Karma
![]() Registrado em: Dec 2008
Posts: 378
Agradeceu: 57
Agradecido 761 Vezes em 122 Posts
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De uma passada nesse tópicos
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#3 | ||||||||||||||
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Membro - Karma
![]() Registrado em: Dec 2008
Localização: Dwarven Vilage
Posts: 333
Agradeceu: 91
Agradecido 76 Vezes em 46 Posts
Nome Real: Héros
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Po lek meu alt settings nao tem isso aqui nao o
Código:
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Neste arquivo e no mesmo local do seu gameserver abra o aqruivo com este nome (altsettings.properties); Procure por uma seção igual e edite com está abaixo: #------------------------------------------------------------- # Class Master #------------------------------------------------------------- # Config for special Class Master npc that can change players occupation # If you need change occupation only use quest then set this to False (Default) # Syntax: occupation number;[required item id(count)],[],...;[reward item id(count)],[],...;occupation number... # Examples: # # ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # 1st occupation change for 100.000 Adena (item id 57) # 2nd occupation change for 1.000.0000 Adena (item id 57) # 3rd occupation change for 10.000.0000 Adena (item id 57) and 1.000.000 Ancient Adena (item id 5575) # on 3rd occupation change player will be rewarded with 1 Book of Giants (item id 6622) # # ConfigClassMaster=1;[];[];2;[];[];3;[];[] # 1st, 2nd, 3rd occupation change for free, without rewards ConfigClassMaster=1;[57(100000)];[];2;[57(1000000)];[];3;[57(10000000)],[5575(1000000)];[6622(1)] # Spawn Class Master npc if you have any in spawnlist. Default = False SpawnClassMaster = True # Allows Strider Update ClassMasterUpdateStrider = False Pronto agora importe os .sql desta pasta extras/class transfer/sql/ para seu banco de dados e bom jogo =) o meu eh asim o Código:
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#============================================================= # WARNING WARNING #============================================================= # Those settings can modify the behaviour of your server. # Your server will NOT be as retail servers. # # Those settings are usefull if you own some special server # or really small server. #============================================================= #------------------------------------------------------------- # Server config #------------------------------------------------------------- # AutoLoot enable... True to enable, False to disable AutoLoot = False # If False herbs will drop on ground even if AutoLoot is enabled AutoLootHerbs = False # AutoLearnSkills... True to enable, False to disable AutoLearnSkills = True # Party range for l2attackable (default 1600) AltPartyRange = 1600 # Party range for l2party (default 1400) AltPartyRange2 = 1400 # Weight Limit multiplier - default 1 AltWeightLimit = 7 # If XP loss (and deleveling) is enabled, default is 'true' Delevel = True # If disabled, magic dmg has always 100% chance of success, default is 'true' MagicFailures = True # Alternative cancel of attack (bow, cast, all) AltGameCancelByHit = cast # Alternative rules for shields - if they block, the damage is powerAtk-shieldDef, # otherwice it's powerAttak / (shieldDef + powerDef) AltShieldBlocks = False # Alternative Rate Value for Perfect Shield Block Rate. AltPerfectShieldBlockRate = 5 # Alternative AltGameMobAttackAI, like C1 AltGameMobAttackAI = False # Alternative mob behavior in peace zones # Default = True; Set to False to prevent mobs from auto-agro against players in peace zones AltMobAgroInPeaceZone = True # Alternative Freight mode. If true, freights can be withdrawed from any place. # Also, possibility to change Freight price (in adena) for each item slot in freight. # NOTE: AltGameFreightPrice WILL NOT change the value shown to the player, but the # player will actually get charged for the value set in here. AltGameFreights = True AltGameFreightPrice = 1000 # Alternative Xp/Sp rewards, if not 0, then calculated as 2^((mob.level-player.level) / coef), # A few examples for "AltGameExponentXp = 5." and "AltGameExponentSp = 3." # diff = 0 (player and mob has the same level), XP bonus rate = 1, SP bonus rate = 1 # diff = 3 (mob is 3 levels above), XP bonus rate = 1.52, SP bonus rate = 2 # diff = 5 (mob is 5 levels above), XP bonus rate = 2, SP bonus rate = 3.17 # diff = -8 (mob is 8 levels below), XP bonus rate = 0.4, SP bonus rate = 0.16 AltGameExponentXp = 0 AltGameExponentSp = 0 # Use tiredness (instead of combat points) AltGameTiredness = False #------------------------------------------------------------- # Alternative settings against player with karma #------------------------------------------------------------- AltKarmaPlayerCanBeKilledInPeaceZone = False AltKarmaPlayerCanShop = True # Can the player use Scroll of Escape or Return skill? AltKarmaPlayerCanTeleport = True # Can the player use gatekeepers (GK)? AltKarmaPlayerCanUseGK = False AltKarmaPlayerCanTrade = True AltKarmaPlayerCanUseWareHouse = True # Allow free teleportation around the world. AltFreeTeleporting = False #Set true for disallow recommend character twice or more a day AltRecommend = False #------------------------------------------------------------- # Crafting config #------------------------------------------------------------- # Crafting enabled/disabled. On by default CraftingEnabled = True #Limits for recipes (defal: 50 - for dwarf , 50 - for common) DwarfRecipeLimit = 50 CommonRecipeLimit = 50 # Alternative crafting rules: # - crafting takes time # - players get EXP/SP for crafting AltGameCreation = False # time multiplier - bigger number ===> slower crafting but more XP/SP AltGameCreationSpeed = 1 # Additional XP/SP rate multiplier (for increased XP/SP) default = 1 AltGameCreationRateXp = 1 AltGameCreationRateSp = 1 # If set to False, blacksmiths don't take recipes from players inventory when crafting. # Default = True (on retail it's confirmed that blacksmith use recipes for each crafted item) AltBlacksmithUseRecipes = True #------------------------------------------------------------- # Skills config #------------------------------------------------------------- # Allow use Event Managers for change occupation # If you need change occupation only use quest then set this to False # Default = False AllowClassMasters = True # Life crystal needed to learn clan skills LifeCrystalNeeded = True # Spell Book needed to learn skills SpBookNeeded = True # Book needed to enchant skills EnchantSkillSpBookNeeded = True # Alternative skill learn rules: # - all classes can learn all skills # - skills of another class costs x2 SP # - skills of another race costs x2 SP # - skills of fighters/mages costs x3 SP AltGameSkillLearn = False # Allow player sub-class addition without checking for unique quest items. AltSubClassWithoutQuests = True #------------------------------------------------------------- # Buffs config #------------------------------------------------------------- # Maximum number of buffs (default = 24 in C5) maxbuffamount = 24 #------------------------------------------------------------- # Clans config #------------------------------------------------------------- # Number of days you have to wait before : # - joining another clan DaysBeforeJoinAClan = 1 # - creating a new clan DaysBeforeCreateAClan = 10 # Number of days it takes to dissolve a clan DaysToPassToDissolveAClan = 7 # Number of days before joining a new alliance when clan voluntarily leave an alliance DaysBeforeJoinAllyWhenLeaved = 1 # Number of days before joining a new alliance when clan was dismissed from an alliance DaysBeforeJoinAllyWhenDismissed = 1 # Number of days before accepting a new clan for alliance when clan was dismissed from an alliance DaysBeforeAcceptNewClanWhenDismissed = 1 # Number of days before creating a new alliance when dissolved an alliance DaysBeforeCreateNewAllyWhenDissolved = 10 # Maximum number of clans in ally AltMaxNumOfClansInAlly = 3 # Number of members needed to request a clan war AltClanMembersForWar = 15 # All new characters of the same account are newbies, not only first one AltNewCharAlwaysIsNewbie = True # Privilege browse warehouse enables at the same time also withdraw from warehouse! AltMembersCanWithdrawFromClanWH = False #Remove Castle circlets after a clan lose its castle or a player leaves a clan? - default true RemoveCastleCirclets = True #------------------------------------------------------------- # Olympiad config #------------------------------------------------------------- # Olympiad Start Time in Military hours Default 6pm (18) AltOlyStartTime = 18 # Olympiad Start Time for Min's, Default 00 so at the start of the hour. AltOlyMin = 00 # Olympiad Compeition Period, Default 6 hours. # (If set different, should be increment by 10mins) AltOlyCPeriod = 21600000 # Olympiad Battle Period, Default 6 minutes. (If set different, should be < AltOlyBWait) AltOlyBattle = 360000 # Olympiad Battle Wait, Default 10 Minutes AltOlyBWait = 600000 # Olympiad Inital Wait Period, Default 5 minutes AltOlyIWait = 300000 # Olympiad Weekly Period, Default 1 week AltOlyWPeriod = 604800000 # Olympiad Validation Period, Default 24 Hours. AltOlyVPeriod = 86400000 #----------------------------------------------------------------- # Manor Config #----------------------------------------------------------------- # Manor Refresh Time in Military hours Default 8pm (20) AltManorRefreshTime = 20 # Manor Refresh Time for Min's, Default 00 so at the start of the hour. AltManorRefreshMin = 00 # Manor Next Period Approve Time in Military hours Default 6am AltManorApproveTime = 6 # Manor Next Period Approve Time for Min's, Default 00 so at the start of the hour. AltManorApproveMin = 00 # Manor Maintenance time, Default 6 minutes. AltManorMaintenancePeriod = 360000 # Manor Save Type. 1-Save data into db after every action; Default false AltManorSaveAllActions = True # Manor Save Period (used only if AltManorSaveAllActions=false) Default very 2 hours AltManorSavePeriodRate = 2 #------------------------------------------------------------- # Lottery config #------------------------------------------------------------- # Initial Lottery prize AltLotteryPrize = 50000 # Lottery Ticket Price AltLotteryTicketPrice = 2000 # What part of jackpot amount should receive characters who pick 5 wining numbers AltLottery5NumberRate = 0.6 # What part of jackpot amount should receive characters who pick 4 wining numbers AltLottery4NumberRate = 0.2 # What part of jackpot amount should receive characters who pick 3 wining numbers AltLottery3NumberRate = 0.2 # How much adena receive characters who pick two or less of the winning number AltLottery2and1NumberPrize = 200 #------------------------------------------------------------- # Debug & Dev config #------------------------------------------------------------- # Don't load quests AltDevNoQuests = False # Don't load spawntable AltDevNoSpawns = False #----------------------------------- # Dimension Rift Config #----------------------------------- # Minimal party size to enter rift. Min = 2, Max = 9. # If in rift party will become smaller all members will be teleported back RiftMinPartySize = 5 # Number of maximum jumps between rooms allowed, after this time party will be teleported back MaxRiftJumps = 4 # Time in ms the party has to wait until the mobs spawn when entering a room. C4 retail: 10s RiftSpawnDelay = 10000 # Time between automatic jumps in seconds AutoJumpsDelayMin = 480 AutoJumpsDelayMax = 600 # Time Multiplier for stay in the boss room BossRoomTimeMultiply = 1.5 # Cost in dimension fragments to enter the rift, each party member must own this amount RecruitCost = 18 SoldierCost = 21 OfficerCost = 24 CaptainCost = 27 CommanderCost = 30 HeroCost = 33 |
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#4 |
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Membro - Recruta
![]() Registrado em: Jun 2009
Localização: Gyn
Posts: 3
Agradeceu: 3
Agradecido 10 Vezes em 1 Post
Achei Ruim:
Acharam ruim Vezes em Posts
Nome Real: Samuel Lucas
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Muito Obrigado!! tava precisando saber mesmo
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#5 |
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Membro - Recruta
![]() Registrado em: Dec 2009
Posts: 2
Agradeceu: 0
Agradecido 0 Vezes em 0 Posts
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Acharam ruim Vezes em Posts
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poow precizo de um gato de class para l2jfree
poor qe oo meu ta bugadoo , quando eu voou usa-lo para trocar a class aparece > I Can't change you occupation se alguem puder me ajudar agradeço desde jáah |
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#6 | |
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Banido
![]() Registrado em: Sep 2009
Localização: Na Frente do PC =p
Posts: 2,094
Agradeceu: 701
Agradecido 1,875 Vezes em 902 Posts
Nome Real: Rodrigo R. Camellini
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@Kaos
nao e que nao tem e que nao esta sumonado da //spawn 31228 depois va em gameserver/config/mods/classmaster.properties Citação:
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#7 |
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Membro - Recruta
![]() Registrado em: Dec 2009
Posts: 2
Agradeceu: 0
Agradecido 0 Vezes em 0 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
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no meu l2jfree nem aparece essa parte
# ==================== # # Class Master # # ==================== # # Allow use Event Managers for change occupation # If you need change occupation only use quest then set this to False # Default = False AllowClassMaster = False ----------------------------------------------------- e alem disso ja fis tudo qe tinha qe ser feito [/euacho maais sóo aparece no gato dentro do jogo quando eu voou mudar a classe> "I Can't change you occupation" alguém me ajuda please *-* |
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#8 |
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Membro - Cabo
![]() Registrado em: Jan 2010
Posts: 27
Agradeceu: 41
Achei Ruim:
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Pow tambem quero um gato de classe l2jfree
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#9 | ||||||||||||||
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Membro - Soldado
![]() Registrado em: Aug 2013
Posts: 11
Agradeceu: 14
Agradecido 3 Vezes em 3 Posts
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O meu tbm não tem esse .proprieties, o gato sumonou mas não acho essa classmaster não...
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