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Antigo 29-06-2010, 09:15 PM   #1
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Padrão Enchant Chance System

nao esta 100% testado
codigo feito em gracia final [L2JServer]


Código: [Somente Usuários Registrados Podem Visualizar os Links Desta PáginaClique aqui para se Registrar]
Index: java/config/Character.properties
===================================================================
--- java/config/Character.properties	(revision 3492)
+++ java/config/Character.properties	(working copy)
@@ -270,6 +270,38 @@
 BlessedEnchantChanceArmor = 66
 BlessedEnchantChanceJewelry = 66
 
+# This is a list where you define different enchant chance on different enchant levels
+# Format: enchantLevel1,enchantChance1;enchantLevel2,enchantChance2...
+# Example: 
+#	The "\"indicates new line, and is only set for formating purposes.
+#	EnchantChanceWeaponList = 4,90;5,80;6,75;7,70;8,65;\
+#	9,60;10,50;11,20;12,10;13,50;14,25;15,20
+#	No ";" or ";\" at the end
+# So, if the enchant chance for +15 is set to 30%, the enchanter will have 30%
+# chance to enchant the weapon from +14 to +15
+# If a specific enchant level isnt described in the list, or the list is empty,
+# the chance will be the one set at default configs
+# (ex. EnchantChanceWeapon = ?? / EnchantChanceArmor = ?? / EnchantChanceJewelry = ??)
+# So if you miss in the list for example, +15 for weapon, the chance will be
+# the one set at EnchantChanceWeapon (BlessedEnchantChanceWeapon for blessed)
+EnchantChanceWeaponList =
+EnchantChanceArmorList =
+EnchantChanceJewelryList =
+
+BlessedEnchantChanceWeaponList = 
+BlessedEnchantChanceArmorList = 
+BlessedEnchantChanceJewelryList = 
+
+# List of item id that will be affected by EnchantChance lists
+# (separated by "," like 77,78,79).
+# Notes:
+#	*Make sure the lists do NOT CONTAIN trailing spaces or spaces between the numbers!
+#	*Items on this list will be affected by normal enchant restrictions aswell.
+#     For example, even if you add a hero weapon here, you wont be able to enchant it.
+#   *Default is 0, that means all items will be affected, and if there is 0 somewhere
+#     in the list, it will still affect all items! Be aware of that!
+EnchantChanceListsRestriction = 0
+
 # This is the enchant limit, if set to 0, there will be no limit.
 # Example: If this is set to 10, the maximum enchant will be 10.
 # Default: 0, 0, 0
Index: java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java
===================================================================
--- java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java	(revision 3492)
+++ java/net/sf/l2j/gameserver/network/clientpackets/AbstractEnchantPacket.java	(working copy)
@@ -18,6 +18,7 @@
 import java.util.Map;
 
 import javolution.util.FastMap;
+import gnu.trove.TIntIntHashMap; 
 
 import net.sf.l2j.Config;
 import net.sf.l2j.gameserver.model.L2ItemInstance;
@@ -172,20 +173,20 @@
 					return -1;
 
 				if (_isWeapon)
-					chance = Config.BLESSED_ENCHANT_CHANCE_WEAPON;
+					chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_WEAPON_LIST,Config.BLESSED_ENCHANT_CHANCE_WEAPON,enchantItem);		
 				else if (isAccessory)
-					chance = Config.BLESSED_ENCHANT_CHANCE_JEWELRY;
+					chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_JEWELRY_LIST,Config.BLESSED_ENCHANT_CHANCE_JEWELRY,enchantItem);
 				else
-					chance = Config.BLESSED_ENCHANT_CHANCE_ARMOR;
+					chance = getListChance(Config.BLESSED_ENCHANT_CHANCE_ARMOR_LIST,Config.BLESSED_ENCHANT_CHANCE_ARMOR,enchantItem);
 			}
 			else
 			{
 				if (_isWeapon)
-					chance = Config.ENCHANT_CHANCE_WEAPON;
+					chance = getListChance(Config.ENCHANT_CHANCE_WEAPON_LIST,Config.ENCHANT_CHANCE_WEAPON,enchantItem);		
 				else if (isAccessory)
-					chance = Config.ENCHANT_CHANCE_JEWELRY;
+					chance = getListChance(Config.ENCHANT_CHANCE_JEWELRY_LIST,Config.ENCHANT_CHANCE_JEWELRY,enchantItem);	
 				else
-					chance = Config.ENCHANT_CHANCE_ARMOR;
+					chance = getListChance(Config.ENCHANT_CHANCE_ARMOR_LIST,Config.ENCHANT_CHANCE_ARMOR,enchantItem);
 			}
 
 			chance += _chanceAdd;
@@ -196,6 +197,24 @@
 			return chance;
 		}
 	}
+	
+	public static boolean isInRestrictionList(L2ItemInstance item)
+	{
+		if (Config.LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.contains(0)) return true;
+		return Config.LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.contains(item.getItemId());		
+	}
+	public static int getListChance(TIntIntHashMap ConfigEnchantChanceList, Integer ConfigEnchantChance, L2ItemInstance item)
+	{
+		int chance = 0;
+		if (!ConfigEnchantChanceList.isEmpty() && isInRestrictionList(item))
+		{
+			if (ConfigEnchantChanceList.containsKey(item.getEnchantLevel()+1))
+			chance = ConfigEnchantChanceList.get(item.getEnchantLevel()+1);
+			else chance = ConfigEnchantChance;
+		}
+		else chance = ConfigEnchantChance;	
+		return chance;
+	}
 
 	static
 	{
Index: java/net/sf/l2j/Config.java
===================================================================
--- java/net/sf/l2j/Config.java	(revision 3492)
+++ java/net/sf/l2j/Config.java	(working copy)
@@ -29,6 +29,7 @@
 
 import javolution.util.FastList;
 import javolution.util.FastMap;
+import gnu.trove.TIntIntHashMap; 
 import net.sf.l2j.gameserver.util.FloodProtectorConfig;
 import net.sf.l2j.gameserver.util.StringUtil;
 
@@ -38,7 +39,6 @@
 
 	//--------------------------------------------------
 	// L2J Property File Definitions
-	//--------------------------------------------------
 	public static final String CHARACTER_CONFIG_FILE = "./config/Character.properties";
 	public static final String EXTENSIONS_CONFIG_FILE = "./config/extensions.properties";
 	public static final String FEATURE_CONFIG_FILE = "./config/Feature.properties";
@@ -800,9 +800,17 @@
 	public static int ENCHANT_CHANCE_WEAPON;
 	public static int ENCHANT_CHANCE_ARMOR;
 	public static int ENCHANT_CHANCE_JEWELRY;
+	public static TIntIntHashMap ENCHANT_CHANCE_WEAPON_LIST;
+	public static TIntIntHashMap ENCHANT_CHANCE_ARMOR_LIST;
+	public static TIntIntHashMap ENCHANT_CHANCE_JEWELRY_LIST;
 	public static int BLESSED_ENCHANT_CHANCE_WEAPON;
 	public static int BLESSED_ENCHANT_CHANCE_ARMOR;
 	public static int BLESSED_ENCHANT_CHANCE_JEWELRY;
+	public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_WEAPON_LIST;
+	public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_ARMOR_LIST;
+	public static TIntIntHashMap BLESSED_ENCHANT_CHANCE_JEWELRY_LIST;
+	public static String ENCHANT_CHANCE_LISTS_RESTRICTION;
+	public static List<Integer> LIST_ENCHANT_CHANCE_LISTS_RESTRICTION = new FastList<Integer>();
 	public static int ENCHANT_MAX_WEAPON;
 	public static int ENCHANT_MAX_ARMOR;
 	public static int ENCHANT_MAX_JEWELRY;
@@ -1221,9 +1229,93 @@
 					ENCHANT_CHANCE_WEAPON = Integer.parseInt(Character.getProperty("EnchantChanceWeapon", "66"));
 					ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("EnchantChanceArmor", "66"));
 					ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("EnchantChanceJewelry", "66"));
+						String[] propertySplitWeapon = Character.getProperty("EnchantChanceWeaponList", "").split(";");
+						String[] propertySplitArmor = Character.getProperty("EnchantChanceArmorList", "").split(";");
+						String[] propertySplitJewelry = Character.getProperty("EnchantChanceJewelryList", "").split(";");
+						String[] propertySplitBlessedWeapon = Character.getProperty("BlessedEnchantChanceWeaponList", "").split(";");
+						String[] propertySplitBlessedArmor = Character.getProperty("BlessedEnchantChanceArmorList", "").split(";");
+						String[] propertySplitBlessedJewelry = Character.getProperty("BlessedEnchantChanceJewelryList", "").split(";");
+						ENCHANT_CHANCE_WEAPON_LIST = new TIntIntHashMap(propertySplitWeapon.length);
+						ENCHANT_CHANCE_ARMOR_LIST = new TIntIntHashMap(propertySplitArmor.length);
+						ENCHANT_CHANCE_JEWELRY_LIST = new TIntIntHashMap(propertySplitJewelry.length);
+						BLESSED_ENCHANT_CHANCE_WEAPON_LIST = new TIntIntHashMap(propertySplitBlessedWeapon.length);
+						BLESSED_ENCHANT_CHANCE_ARMOR_LIST = new TIntIntHashMap(propertySplitBlessedArmor.length);
+						BLESSED_ENCHANT_CHANCE_JEWELRY_LIST = new TIntIntHashMap(propertySplitBlessedJewelry.length);
+						for (String enchant : propertySplitWeapon)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
+						for (String enchant : propertySplitArmor)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
+						for (String enchant : propertySplitJewelry)
+						{
+							String[] enchantSplit = enchant.split(",");
+							if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+							else
+							{
+								try{ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+								catch (NumberFormatException nfe){
+								if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+							}
+						}
 					BLESSED_ENCHANT_CHANCE_WEAPON = Integer.parseInt(Character.getProperty("BlessedEnchantChanceWeapon", "66"));
 					BLESSED_ENCHANT_CHANCE_ARMOR = Integer.parseInt(Character.getProperty("BlessedEnchantChanceArmor", "66"));
 					BLESSED_ENCHANT_CHANCE_JEWELRY = Integer.parseInt(Character.getProperty("BlessedEnchantChanceJewelry", "66"));
+					for (String enchant : propertySplitBlessedWeapon)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_WEAPON_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
+					for (String enchant : propertySplitBlessedArmor)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_ARMOR_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
+					for (String enchant : propertySplitBlessedJewelry)
+					{
+						String[] enchantSplit = enchant.split(",");
+						if (enchantSplit.length != 2)_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchant, "\""));
+						else
+						{
+							try{BLESSED_ENCHANT_CHANCE_JEWELRY_LIST.put(Integer.valueOf(enchantSplit[0]), Integer.valueOf(enchantSplit[1]));}
+							catch (NumberFormatException nfe){
+							if (!enchant.isEmpty())_log.warning(StringUtil.concat("[CustomEnchantSystem]: invalid config property -> EnchantList \"", enchantSplit[0], "\"", enchantSplit[1]));}
+						}
+					}
+					ENCHANT_CHANCE_LISTS_RESTRICTION = Character.getProperty("EnchantChanceListsRestriction", "0");
+					LIST_ENCHANT_CHANCE_LISTS_RESTRICTION = new FastList<Integer>();
+					for (String id : ENCHANT_CHANCE_LISTS_RESTRICTION.split(","))
+					{
+						LIST_ENCHANT_CHANCE_LISTS_RESTRICTION.add(Integer.parseInt(id));
+					}
 					ENCHANT_MAX_WEAPON = Integer.parseInt(Character.getProperty("EnchantMaxWeapon", "0"));
 					ENCHANT_MAX_ARMOR = Integer.parseInt(Character.getProperty("EnchantMaxArmor", "0"));
 					ENCHANT_MAX_JEWELRY = Integer.parseInt(Character.getProperty("EnchantMaxJewelry", "0"));

creditos : TheEnd

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Antigo 06-01-2012, 08:44 PM   #2
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para cronica freya en l2jserver le faltan algunas importaciones! ;P

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Antigo 07-01-2012, 07:18 PM   #3
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Nem precisa alterar nada basta por seguindo como está que funcionara normalmente mais o pack tem que ser so da l2jserver então a cronica sera o de menos !

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