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ALTER PROCEDURE [dbo].[cabal_sp_newchar] (@charname varchar(16), @characteridx int, @style int, @stylemast int)
AS
begin
SET NOCOUNT ON
if( exists ( select * from cabal_badwoard where badword=@charname ) ) select convert(int,0x04)
else if( exists ( select * from cabal_character_table where Name=@charname ) ) select convert(int,0x03)
else if( exists ( select * from cabal_character_table where characteridx=@characteridx ) ) select convert(int,0x02)
else if( @stylemast < 0x01 or @stylemast > 0x06 ) select convert(int,0x02)
else
begin
-----------------------------------------------------------------------------------------------
declare @RegTime dateTime, @userNum int, @serverIdx int, @result int
set @userNum = @characterIdx/8
set @serverIdx = dbo.getServerIdx()
set @RegTime = getDate()
set @result = convert(int, 0xA0) + @stylemast
------------------------------------------------------------------------------------------------
select charTable.*, etcTable.equipmentData, etcTable.inventoryData, etcTable.skillData,
etcTable.quickSlotData, etcTable.questData, etcTable.questFlagsData
into #tempTable
from account.dbo.cabal_newCharData_table as charTable,
account.dbo.cabal_newEtcData_table as etcTable,
( select top 1 charDataIdx, etcDataIdx from account.dbo.cabal_newFlagData_table
where channel = @serverIdx) as flagTable
where flagTable.etcDataIdx = etcTable.dataIdx and flagTable.charDataIdx = charTable.dataIdx
and charTable.classType = etcTable.classType and charTable.classType = @stylemast
IF( NOT EXISTS ( select * from #tempTable))
BEGIN
select convert(int, 0x01)
drop table #tempTable
return
END
-----------------------------------------------------------------------------------------------
-- 캐릭터 카운트 증가
EXEC account.dbo.cabal_sp_update_character_count @userNum, @serverIdx, 1
ALTER PROCEDURE [dbo].[cabal_sp_delchar] (@characteridx int)
AS
begin
SET NOCOUNT ON
DECLARE @ROWCOUNT int
BEGIN
--If GuildMaster, return 0xB2
SELECT @ROWCOUNT = COUNT(A.GroupIndex) FROM GUILDGROUP A
INNER JOIN
(
SELECT GroupIndex FROM GUILDMEMBER WHERE CharacterIndex = @characteridx
) B
ON A.GroupIndex = B.GroupIndex
WHERE A.GroupPermission = 0
IF( @ROWCOUNT > 0 )
BEGIN
SELECT CONVERT(INT, 0xB2)
SET NOCOUNT OFF
RETURN
END
END
begin tran
INSERT INTO DELETED_CABAL_CHARACTER_TABLE(
CHARACTERIDX, NAME, LEV, EXP, STR, DEX, INT, PNT, RANK, ALZ, WORLDIDX, POSITION, STYLE, HP, MP, SWDPNT, MAGPNT, RANKEXP, FLAGS, WARPBFIELD, MAPSBFIELD, SP, PENALTYEXP, LOGOUTTIME, RP, REPUTATION, LOGINTIME, PLAYTIME, CHANNELIDX, CreateDate, EQUIPDATA, INVENDATA, SKILLDATA, QSLOTDATA, QDFLAGS, QSTDATA, QSTFLAGS, Level0, Level1, Level2, Level3, Level4, Exp0, Exp1, Exp2, Exp3, Exp4, CraftFlags, PKPenalty, Nation, BBeadData)
SELECT
A.CHARACTERIDX, NAME, LEV, EXP, STR, DEX, INT, PNT, RANK, ALZ, WORLDIDX, POSITION, STYLE, HP, MP, SWDPNT, MAGPNT, RANKEXP, A.FLAGS, WARPBFIELD, MAPSBFIELD, SP, PENALTYEXP, LOGOUTTIME, RP, REPUTATION, LOGINTIME, PLAYTIME, CHANNELIDX, CreateDate, B.DATA, C.DATA, D.DATA, E.DATA, F.FLAGS, G.DATA, G.FLAGS, H.Level0, H.Level1, H.Level2, H.Level3, H.Level4, H.Exp0, H.Exp1, H.Exp2, H.Exp3, H.Exp4, H.Flags, A.PKPenalty, A.Nation, I.DATA
FROM CABAL_CHARACTER_TABLE A
LEFT OUTER JOIN CABAL_EQUIPMENT_TABLE B ON A.CHARACTERIDX = B.CHARACTERIDX
LEFT OUTER JOIN CABAL_INVENTORY_TABLE C ON A.CHARACTERIDX = C.CHARACTERIDX
LEFT OUTER JOIN CABAL_SKILLLIST_TABLE D ON A.CHARACTERIDX = D.CHARACTERIDX
LEFT OUTER JOIN CABAL_QUICKSLOT_TABLE E ON A.CHARACTERIDX = E.CHARACTERIDX
LEFT OUTER JOIN CABAL_QDDATA_TABLE F ON A.CHARACTERIDX = F.CHARACTERIDX
LEFT OUTER JOIN CABAL_QUESTDATA_TABLE G ON A.CHARACTERIDX = G.CHARACTERIDX
LEFT OUTER JOIN CABAL_CRAFT_TABLE H ON A.CHARACTERIDX = H.CHARACTERIDX
LEFT OUTER JOIN CABAL_BBEAD_TABLE I ON A.CHARACTERIDX = I.CHARACTERIDX
WHERE A.CHARACTERIDX = @characteridx
delete from chat_buddy_table where (RegisterCharIdx = @characteridx) OR (RegisteeCharIdx = @characteridx)
delete from chat_buddygroup_table where CharIdx = @characteridx
delete from guildmember where characterindex = @characteridx
delete from cabal_bbead_table where CharacterIdx=@characteridx
delete from cabal_craft_table where Characteridx=@characteridx
delete from cabal_equipment_table where CharacterIdx=@characteridx
delete from cabal_inventory_table where CharacterIdx=@characteridx
delete from cabal_skilllist_table where CharacterIdx=@characteridx
delete from cabal_quickslot_table where CharacterIdx=@characteridx
delete from cabal_questdata_table where CharacterIdx=@characteridx
delete from cabal_qddata_table where CharacterIdx=@characteridx
delete from cabal_character_table where CharacterIdx=@characteridx
set @ROWCOUNT = @@ROWCOUNT
commit tran
IF( @ROWCOUNT > 0 )
BEGIN
-- ???? ??? ???
DECLARE @USERNUM INT, @SERVERIDX INT
SET @USERNUM = @CHARACTERIDX/8
SET @SERVERIDX = DBO.GETSERVERIDX()
EXEC ACCOUNT.dbo.CABAL_SP_UPDATE_CHARACTER_COUNT @USERNUM, @SERVERIDX, -1
END
SELECT CONVERT(INT, 0xA1)
SET NOCOUNT OFF
end
GO
SET QUOTED_IDENTIFIER OFF
GO
SET ANSI_NULLS ON
GO
Ou se quiser de um jeito mais facil simplesmente abra query analyser e coloque os códigos na database Gamedb e pronto.
Créditos: YondaimeX
Abaixo Selecione Um dos Anexos para cabal_sp_newchar para começar com ou sem grau de classe