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Ferramentas do Tópico | Modos de Exibição |
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#1 | |||||||||||||||||||
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Visitas: 1378
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| Os Seguintes 23 Usuários disseram Obrigado(a) para mend3 por gostarem deste post : |
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| Links Patrocinados |
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#2 |
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Membro - Soldado
![]() Registrado em: Dec 2008
Localização: Bella Union-Artigas-Uruguay
Posts: 18
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Agradecido 8 Vezes em 6 Posts
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No gracia part final ja tem ne... mais esse tuto e para, part 2 ou part 1? pq no part 1 ate podem faltar o mob e o item... serve para tudos?
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#3 | ||||||||||||||
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Jesus Te Ama, Mas EU Não!
![]() Registrado em: Oct 2008
Localização: 45º 33º 34º N | 122º 41º 41º W DESTINATION: ANYWHERE Adidas
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Meu Estado:
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Nome Real: Anderson Andrade
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Eu já usei uma revisão do L2Free Gracia PT2 que já está com o Cavalo...
Seria aquela que o Kryer postou na sessão de downloads (MK Load) |
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#4 | ||||||||||||||
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Membro - Coronel
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Agradecido 1,929 Vezes em 100 Posts
Nome Real: Victor Mendonça
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Sim, até pq eu tinha baixado a versao 97% e o cavalo nao estava funcionando (pois nao tinha os skills no arkivo summon_items.xml , entao arrumei o cavalo por cima dela.
Mas como vi no post do Kryer, a revisao 100%do pack dele jah tem o horse, entao recomendo que baixem o pack dele, alem de estar muito bem configurado. |
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#5 | |
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Amigo SE
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Localização: Um lugar onde vc não sabe onde é.
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E como o mend3 sabe e postou ja para por em rev's anteriores é necessário a skill dele:
Citação:
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#6 |
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Membro - Subtenente
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Valeu Valter para mim foi muito util, fica mais facil eu arrumar o horse do que transferir todos meus custons para um server novo !
Obrigado ![]() ![]() ---------- Olha não sei o que pode ser........ Fiz como voce ensinou, não consigo localizar ele pelo Alt+G do admin....Não consegui cria-lo pelo //admim itens e experimentei coloca-lo no shop com a ajuda do multsell manager ele aparece escuro e não consigo compra-lo! O que pode estar errado?
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#7 |
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Amigo SE
![]() Registrado em: Dec 2008
Localização: Um lugar onde vc não sabe onde é.
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Teste fazer isso:
//create_item 20029 E veja se funciona, se funcionar, é pq vc colocou id errada no shop. No painel de admin não tem ele mesmo -.- |
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| O seguinte membro ao lado disse Obrigado(a) a : xxxvalterxxx por gostar deste Post : |
Tirant (30-03-2009)
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#8 |
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Membro - Subtenente
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Sabe xxxvalterxxx um dia achei um arquivo de que se denominava como sendo uma arquivo para colocar o cavalo e guardei achando que poderia ser util, porque não faço a minima idéia do que seja e nem como usa-lo.
Vi que são algumas skills, incersão de npc e tal .... da uma olhada ai e ve se ele serve para alguma coisa: Index: data/stats/skills/0800-0899.xml Código:
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===================================================================
--- data/stats/skills/0800-0899.xml (revision 4832)
+++ data/stats/skills/0800-0899.xml (working copy)
@@ -532,10 +532,13 @@
<for />
</skill>
<skill id="839" levels="1" name="Dismount">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
+ <set name="target" val="TARGET_SELF"/>
+ <set name="skillType" val="DISMOUNT"/>
+ <set name="operateType" val="OP_ACTIVE"/>
+ <set name="hitTime" val="5000"/>
+ <set name="reuseDelay" val="5000"/>
+ <set name="castRange" val="-1"/>
+ <set name="effectRange" val="-1"/>
<for>
</for>
</skill>
Index: data/stats/skills/8200-8299.xml
===================================================================
--- data/stats/skills/8200-8299.xml (revision 4832)
+++ data/stats/skills/8200-8299.xml (working copy)
@@ -378,10 +378,13 @@
</for>
</skill>
<skill id="8247" levels="1" name="Mount Light Purple Maned Horse">
- <set name="target" val="TARGET_NONE"/>
- <set name="skillType" val="NOTDONE"/>
- <set name="operateType" val="OP_PASSIVE"/>
- <set name="castRange" val="-1"/>
+ <set name="target" val="TARGET_SELF"/>
+ <set name="hitTime" val="1800"/>
+ <set name="reuseDelay" val="1800"/>
+ <set name="skillType" val="MOUNT_HORSE"/>
+ <set name="operateType" val="OP_ACTIVE"/>
+ <set name="castRange" val="-1"/>
+ <set name="effectRange" val="-1"/>
<for>
</for>
</skill>
Index: sql/npc.sql
===================================================================
--- sql/npc.sql (revision 4832)
+++ sql/npc.sql (working copy)
@@ -194,7 +194,8 @@
(13126, 13126, "Trap", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false"),
(13127, 13127, "Trap", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false"),
(13128, 13128, "Golem Trader", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false"),
-(13129, 13129, "Teleporter", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false");
+(13129, 13129, "Teleporter", 0, "", 0, "LineageMonster4.little_mouse_120p", 8, 24, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, NULL, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false"),
+(13130, 13130, "Light Purple Maned Horse", 0, "", 0, "Monster.horse", 8, 32.8, 70, "male", "L2Npc", 40, 2444, 2444, 0, 0, 10, 10, 10, 10, 10, 10, 0, 0, 500, 500, 500, 500, 278, 0, 333, 0, 0, 0, 60, 60, "", 0, 0, 0, "LAST_HIT", 0, 0, 0, "balanced", "false");
INSERT INTO `npc` VALUES
(14001, 14001, "Reanimated Man", 0, "", 0, "Monster.skeleton", 11, 25, 46, "male", "L2Pet", 40, 2914, 816, 8.69, 2.14, 40, 43, 30, 21, 20, 25, 0, 0, 482, 245, 202, 230, 278, 0, 333, 0, 0, 0, 66, 154, "NULL", 0, 1, 0, "LAST_HIT", 0, 0, 0, "fighter", "false"),
DEPOIS OUTRO ASSIM:
Index: config/other.properties
===================================================================
--- config/other.properties (revision 4832)
+++ config/other.properties (working copy)
@@ -8,6 +8,7 @@
FenrirSpeed = 80
SnowFenrirSpeed = 80
GreatSnowWolfSpeed = 80
+HorseSpeed = 80
# Level that enables mount of great wolf
GreatWolfMountLevel = 70
Index: src/main/java/com/l2jfree/Config.java
===================================================================
--- src/main/java/com/l2jfree/Config.java (revision 4832)
+++ src/main/java/com/l2jfree/Config.java (working copy)
@@ -773,6 +773,7 @@
public static int FENRIR_SPEED;
public static int GREAT_SNOW_WOLF_SPEED;
public static int SNOW_FENRIR_SPEED;
+ public static int HORSE_SPEED;
public static int GREAT_WOLF_MOUNT_LEVEL;
public static boolean ALLOW_WYVERN_UPGRADER;
public static boolean PETITIONING_ALLOWED;
@@ -857,6 +858,7 @@
STRIDER_SPEED = Integer.parseInt(otherSettings.getProperty("StriderSpeed", "80"));
FENRIR_SPEED = Integer.parseInt(otherSettings.getProperty("FenrirSpeed", "80"));
SNOW_FENRIR_SPEED = Integer.parseInt(otherSettings.getProperty("SnowFenrirSpeed", "80"));
+ HORSE_SPEED = Integer.parseInt(otherSettings.getProperty("HorseSpeed", "80"));
GREAT_SNOW_WOLF_SPEED = Integer.parseInt(otherSettings.getProperty("GreatSnowWolfSpeed", "80"));
GREAT_WOLF_MOUNT_LEVEL = Integer.parseInt(otherSettings.getProperty("GreatWolfMountLevel", "70"));
Index: src/main/java/com/l2jfree/gameserver/datatables/PetDataTable.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/datatables/PetDataTable.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/datatables/PetDataTable.java (working copy)
@@ -65,6 +65,8 @@
public final static int FENRIR_WOLF_ID = 16041;
public final static int WFENRIR_WOLF_ID = 16042;
+ public final static int HORSE_ID = 13130;
+
private static FastMap<Integer, FastMap<Integer, L2PetData>> petTable;
public static PetDataTable getInstance()
@@ -282,6 +284,11 @@
return npcId == SIN_EATER_ID;
}
+ public static boolean isHorse(int npcId)
+ {
+ return npcId == HORSE_ID;
+ }
+
/**
* This class describes basic pet info
* NPC template id, control item id, food item id and can be pet mounted
Index: src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/handler/SkillHandler.java (working copy)
@@ -84,7 +84,8 @@
registerSkillHandler(new TransformDispel());
registerSkillHandler(new Trap());
registerSkillHandler(new Unlock());
-
+ registerSkillHandler(new MountHorse());
+ registerSkillHandler(new Dismount());
_log.info("SkillHandler: Loaded " + _handlers.size() + " handlers.");
}
Index: src/main/java/com/l2jfree/gameserver/handler/skillhandlers/Dismount.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/handler/skillhandlers/Dismount.java (revision 0)
+++ src/main/java/com/l2jfree/gameserver/handler/skillhandlers/Dismount.java (revision 0)
@@ -0,0 +1,69 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.gameserver.handler.skillhandlers;
+
+import com.l2jfree.gameserver.handler.ISkillHandler;
+import com.l2jfree.gameserver.model.L2Character;
+import com.l2jfree.gameserver.model.L2Object;
+import com.l2jfree.gameserver.model.L2Skill;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfree.gameserver.network.SystemMessageId;
+import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
+import com.l2jfree.gameserver.model.L2Skill.SkillType;
+import com.l2jfree.gameserver.util.FloodProtector;
+
+/**
+ * @author theonn
+ *
+ */
+public class Dismount implements ISkillHandler
+{
+ private static final SkillType[] SKILL_IDS =
+ {
+ SkillType.DISMOUNT
+ };
+
+ /**
+ *
+ * @see com.l2jfree.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
+ */
+ public void useSkill(L2Character playable, L2Skill skill, L2Object... targets)
+ {
+ if (!(playable instanceof L2PcInstance))
+ return;
+
+ L2PcInstance activeChar = (L2PcInstance) playable;
+
+ if (!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ITEMPETSUMMON))
+ return;
+
+ if (activeChar.isAttackingNow())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_SUMMON_IN_COMBAT));
+ return;
+ }
+
+ activeChar.dismount();
+ }
+
+ /**
+ *
+ * @see com.l2jfree.gameserver.handler.ISkillHandler#getSkillIds()
+ */
+ public SkillType[] getSkillIds()
+ {
+ return SKILL_IDS;
+ }
+}
\ No newline at end of file
Index: src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MountHorse.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MountHorse.java (revision 0)
+++ src/main/java/com/l2jfree/gameserver/handler/skillhandlers/MountHorse.java (revision 0)
@@ -0,0 +1,97 @@
+/*
+ * This program is free software: you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License as published by the Free Software
+ * Foundation, either version 3 of the License, or (at your option) any later
+ * version.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+package com.l2jfree.gameserver.handler.skillhandlers;
+
+import com.l2jfree.gameserver.handler.ISkillHandler;
+import com.l2jfree.gameserver.model.L2Character;
+import com.l2jfree.gameserver.model.L2Object;
+import com.l2jfree.gameserver.model.L2Skill;
+import com.l2jfree.gameserver.model.actor.instance.L2PcInstance;
+import com.l2jfree.gameserver.network.SystemMessageId;
+import com.l2jfree.gameserver.network.serverpackets.SystemMessage;
+import com.l2jfree.gameserver.model.L2Skill.SkillType;
+import com.l2jfree.gameserver.util.FloodProtector;
+
+/**
+ * @author theonn
+ *
+ */
+public class MountHorse implements ISkillHandler
+{
+ private static final int Horse_Id = 13130;
+
+ private static final SkillType[] SKILL_IDS =
+ {
+ SkillType.MOUNT_HORSE
+ };
+
+ /**
+ *
+ * @see com.l2jfree.gameserver.handler.ISkillHandler#useSkill(net.sf.l2j.gameserver.model.L2Character, net.sf.l2j.gameserver.model.L2Skill, net.sf.l2j.gameserver.model.L2Object[])
+ */
+ public void useSkill(L2Character playable, L2Skill skill, L2Object... targets)
+ {
+ if (!(playable instanceof L2PcInstance))
+ return;
+
+ L2PcInstance activeChar = (L2PcInstance) playable;
+
+ if (!FloodProtector.getInstance().tryPerformAction(activeChar.getObjectId(), FloodProtector.PROTECTED_ITEMPETSUMMON))
+ return;
+
+ if (activeChar.isSitting())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.CANT_MOVE_SITTING));
+ return;
+ }
+
+ if (activeChar.inObserverMode())
+ return;
+
+ if (activeChar.isInOlympiadMode())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.THIS_ITEM_IS_NOT_AVAILABLE_FOR_THE_OLYMPIAD_EVENT));
+ return;
+ }
+
+ if ((activeChar.getPet() != null || activeChar.isMounted()))
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_ALREADY_HAVE_A_PET));
+ return;
+ }
+
+ if (activeChar.isAttackingNow())
+ {
+ activeChar.sendPacket(new SystemMessage(SystemMessageId.YOU_CANNOT_SUMMON_IN_COMBAT));
+ return;
+ }
+
+ if (activeChar.isCursedWeaponEquipped())
+ {
+ return;
+ }
+
+ activeChar.mount(Horse_Id, 0);
+ }
+
+ /**
+ *
+ * @see com.l2jfree.gameserver.handler.ISkillHandler#getSkillIds()
+ */
+ public SkillType[] getSkillIds()
+ {
+ return SKILL_IDS;
+ }
+}
\ No newline at end of file
Index: src/main/java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/model/actor/instance/L2PcInstance.java (working copy)
@@ -8851,6 +8851,7 @@
setIsRidingWFenrirWolf(false);
setIsRidingGreatSnowWolf(false);
setIsRidingStrider(false);
+ setIsRidingHorse(false);
setIsFlying(false);
isFalling(false, 0); // Initialize the fall just incase dismount was made while in-air
break; //Dismounted
@@ -8869,6 +8870,9 @@
setIsRidingFenrirWolf(true);
setIsRidingWFenrirWolf(true);
setIsRidingGreatSnowWolf(true);
+ break;
+ case 4:
+ setIsRidingHorse(true);
break;
}
Index: src/main/java/com/l2jfree/gameserver/model/actor/stat/CharStat.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/actor/stat/CharStat.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/model/actor/stat/CharStat.java (working copy)
@@ -679,7 +679,12 @@
val += Config.GREAT_SNOW_WOLF_SPEED;
return val;
}
-
+ if (_activeChar.isRidingHorse())
+ {
+ val += Config.HORSE_SPEED;
+ return val;
+ }
+
// TODO: check if sharks/fish should be affected ;)
if (_activeChar.isInsideZone(L2Zone.FLAG_WATER))
val /= 2;
Index: src/main/java/com/l2jfree/gameserver/model/L2Character.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/L2Character.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/model/L2Character.java (working copy)
@@ -158,6 +158,7 @@
private boolean _isRidingWFenrirWolf = false;
private boolean _isRidingGreatSnowWolf = false;
private boolean _isRidingStrider = false;
+ private boolean _isRidingHorse = false;
private boolean _isPendingRevive = false;
private boolean _isRooted = false; // Cannot move until root timed out
private boolean _isRunning = true;
@@ -2672,6 +2673,11 @@
return _isRidingStrider;
}
+ public final boolean isRidingHorse()
+ {
+ return _isRidingHorse;
+ }
+
/** Set the L2Character riding mode to True. */
public final void setIsRidingFenrirWolf(boolean mode)
{
@@ -2693,6 +2699,11 @@
_isRidingStrider = mode;
}
+ public final void setIsRidingHorse(boolean mode)
+ {
+ _isRidingHorse = mode;
+ }
+
public final boolean isRooted()
{
return _isRooted;
Index: src/main/java/com/l2jfree/gameserver/model/L2Skill.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/model/L2Skill.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/model/L2Skill.java (working copy)
@@ -252,6 +252,8 @@
REMOVE_TRAP,
SHIFT_TARGET,
INSTANT_JUMP,
+ MOUNT_HORSE,
+ DISMOUNT,
AGATHION(L2SkillAgathion.class),
CHANGEWEAPON(L2SkillChangeWeapon.class),
Index: src/main/java/com/l2jfree/gameserver/network/serverpackets/Ride.java
===================================================================
--- src/main/java/com/l2jfree/gameserver/network/serverpackets/Ride.java (revision 4832)
+++ src/main/java/com/l2jfree/gameserver/network/serverpackets/Ride.java (working copy)
@@ -50,6 +50,8 @@
_rideType = 2;
else if (PetDataTable.isWGreatWolf(npcId) || PetDataTable.isFenrirWolf(npcId) || PetDataTable.isWFenrirWolf(npcId))
_rideType = 3;
+ else if (PetDataTable.isHorse(npcId))
+ _rideType = 4;
else
_rideType = 0;
}
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#9 |
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Membro - Recruta
![]() Registrado em: May 2009
Posts: 5
Agradeceu: 11
Agradecido 0 Vezes em 0 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
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Fiz td isso e nda de cavalo ser summonado =//
Alguem tem mais alguma ideia do q fazer ? |
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#10 |
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Membro - Recruta
![]() Registrado em: May 2009
Posts: 7
Agradeceu: 12
Agradecido 8 Vezes em 2 Posts
Achei Ruim:
Acharam ruim Vezes em Posts
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awe mano eu fiz tudo certiho = no seu tutorial tenho certeza q fiz certo mais o cavalo nem sumona. quanto mais montar em cima dele.
por favor se alguem solber o que pode ser manda awe pra nos. =D Obrigado. |
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| Tópico | Tópico Iniciado Por | Fórum | Respostas | Última Mensagem |
| [Outros] [Share] REV'S L2JFree | djmixedad | [L2J] Servidores (Packs) | 1 | 21-04-2010 10:46 PM |
| [Gracia Final] Servidor Gracia Final By L2jDAG. | Damage | [Lineage] Gracia Final | 233 | 23-10-2009 03:56 PM |
| [Gracia Parte 2] Gracia Parte 2 - Pack Pré Configurado By Kryer 100% Sem Bugs. | Secret Experience | [Lineage] Gracia PT1 | PT2 | 48 | 07-07-2009 07:09 AM |
| [Tutorial] Arrumando Auto Create | mend3 | [L2J] Tutoriais | 1 | 31-03-2009 10:42 PM |
| [IL a Gracia] System's de Lineage II IL à Gracia Final | christiand | [Lineage] Outros | 0 | 05-12-2008 11:55 AM |